diff options
author | Jakob Bornecrantz <[email protected]> | 2011-04-07 17:23:48 +0100 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-09-23 07:58:46 -0600 |
commit | 8bf3fb4eca5594f8348de2f8fb67bc94127f8d5a (patch) | |
tree | b1bd40991c014c08cf485b6427ce7b40a436095d /src/gallium/drivers | |
parent | 4f17830b3dda5a1727a3c87897e73b56b37613a6 (diff) |
svga: Share one texcoord between depth and fog
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_decl_sm30.c | 88 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_emit.h | 7 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_insn.c | 4 |
3 files changed, 86 insertions, 13 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c index 3b70a3a7635..ed4b000e4f3 100644 --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c +++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c @@ -58,8 +58,7 @@ static boolean translate_vs_ps_semantic( struct tgsi_declaration_semantic semant *usage = SVGA3D_DECLUSAGE_PSIZE; break; case TGSI_SEMANTIC_GENERIC: - *idx = semantic.Index + 2; /* texcoord[0] is reserved for fog, - texcoord[1] is reserved for position */ + *idx = semantic.Index + 1; /* texcoord[0] is reserved for fog & position */ *usage = SVGA3D_DECLUSAGE_TEXCOORD; break; case TGSI_SEMANTIC_NORMAL: @@ -113,6 +112,28 @@ static boolean emit_vface_decl( struct svga_shader_emitter *emit ) return TRUE; } +static boolean +ps30_input_emit_depth_fog( struct svga_shader_emitter *emit, + struct src_register *out ) +{ + struct src_register reg; + + + if (emit->emitted_depth_fog) { + *out = emit->ps_depth_fog; + return TRUE; + } + + reg = src_register( SVGA3DREG_INPUT, + emit->ps30_input_count++ ); + + *out = emit->ps_depth_fog = reg; + + emit->emitted_depth_fog = TRUE; + + return emit_decl( emit, dst( reg ), SVGA3D_DECLUSAGE_TEXCOORD, 0 ); +} + static boolean ps30_input( struct svga_shader_emitter *emit, struct tgsi_declaration_semantic semantic, unsigned idx ) @@ -135,16 +156,18 @@ static boolean ps30_input( struct svga_shader_emitter *emit, if (emit->info.reads_z) { emit->ps_temp_pos = dst_register( SVGA3DREG_TEMP, emit->nr_hw_temp ); - emit->ps_depth_pos = src_register( SVGA3DREG_INPUT, - emit->ps30_input_count++ ); emit->input_map[idx] = src_register( SVGA3DREG_TEMP, emit->nr_hw_temp ); emit->nr_hw_temp++; - if (!emit_decl( emit, dst( emit->ps_depth_pos ), - SVGA3D_DECLUSAGE_TEXCOORD, 1 )) + if (!ps30_input_emit_depth_fog( emit, &emit->ps_depth_pos )) return FALSE; + + emit->ps_depth_pos.base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_Z, + TGSI_SWIZZLE_Z, + TGSI_SWIZZLE_Z, + TGSI_SWIZZLE_W ); } else { emit->input_map[idx] = emit->ps_true_pos; @@ -189,6 +212,20 @@ static boolean ps30_input( struct svga_shader_emitter *emit, emit->internal_frontface_idx = idx; return TRUE; } + else if (semantic.Name == TGSI_SEMANTIC_FOG) { + + assert(semantic.Index == 0); + + if (!ps30_input_emit_depth_fog( emit, &emit->input_map[idx] )) + return FALSE; + + emit->input_map[idx].base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_X, + TGSI_SWIZZLE_X, + TGSI_SWIZZLE_X, + TGSI_SWIZZLE_X ); + + return TRUE; + } else { if (!translate_vs_ps_semantic( semantic, &usage, &index )) @@ -289,6 +326,25 @@ static boolean vs30_input( struct svga_shader_emitter *emit, return TRUE; } +static boolean vs30_output_emit_depth_fog( struct svga_shader_emitter *emit, + SVGA3dShaderDestToken *out ) +{ + SVGA3dShaderDestToken reg; + + if (emit->emitted_depth_fog) { + *out = emit->vs_depth_fog; + return TRUE; + } + + reg = dst_register( SVGA3DREG_OUTPUT, emit->vs30_output_count++ ); + + *out = emit->vs_depth_fog = reg; + + emit->emitted_depth_fog = TRUE; + + return emit_decl( emit, reg, SVGA3D_DECLUSAGE_TEXCOORD, 0 ); +} + /* VS3.0 outputs have proper declarations and semantic info for * matching against PS inputs. */ @@ -318,13 +374,11 @@ static boolean vs30_output( struct svga_shader_emitter *emit, emit->nr_hw_temp++ ); emit->temp_pos = emit->output_map[idx]; emit->true_pos = dcl.dst; + /* Grab an extra output for the depth output */ - emit->depth_pos = dst_register( SVGA3DREG_OUTPUT, - emit->vs30_output_count++ ); - emit->info.num_outputs++; + if (!vs30_output_emit_depth_fog( emit, &emit->depth_pos )) + return FALSE; - emit_decl( emit, emit->depth_pos, - SVGA3D_DECLUSAGE_TEXCOORD, 1 ); } else if (semantic.Name == TGSI_SEMANTIC_PSIZE) { emit->output_map[idx] = dst_register( SVGA3DREG_TEMP, @@ -339,6 +393,18 @@ static boolean vs30_output( struct svga_shader_emitter *emit, emit->true_psiz = dcl.dst; } + else if (semantic.Name == TGSI_SEMANTIC_FOG) { + /* + * Fog is shared with depth. + * So we need to decrement out_count since emit_depth_fog will increment it. + */ + emit->vs30_output_count--; + + if (!vs30_output_emit_depth_fog( emit, &emit->output_map[idx] )) + return FALSE; + + return TRUE; + } else { emit->output_map[idx] = dcl.dst; } diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h index 21bb8da44f8..b1300dc8ecd 100644 --- a/src/gallium/drivers/svga/svga_tgsi_emit.h +++ b/src/gallium/drivers/svga/svga_tgsi_emit.h @@ -101,15 +101,22 @@ struct svga_shader_emitter SVGA3dShaderDestToken output_map[PIPE_MAX_ATTRIBS]; boolean ps_reads_pos; + boolean emitted_depth_fog; struct src_register ps_true_pos; struct src_register ps_depth_pos; SVGA3dShaderDestToken ps_temp_pos; + /* shared input for depth and fog */ + struct src_register ps_depth_fog; + struct src_register imm_0055; SVGA3dShaderDestToken temp_pos; SVGA3dShaderDestToken true_pos; SVGA3dShaderDestToken depth_pos; + /* shared output for depth and fog */ + SVGA3dShaderDestToken vs_depth_fog; + SVGA3dShaderDestToken temp_col[PIPE_MAX_COLOR_BUFS]; SVGA3dShaderDestToken true_col[PIPE_MAX_COLOR_BUFS]; diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c index e6ec5966eaa..10688accdaa 100644 --- a/src/gallium/drivers/svga/svga_tgsi_insn.c +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c @@ -2692,7 +2692,7 @@ static boolean emit_vs_postamble( struct svga_shader_emitter *emit ) /* Also write to depth value */ if (!submit_op3( emit, inst_token(SVGA3DOP_MAD), - writemask(depth, TGSI_WRITEMASK_XYZ), + writemask(depth, TGSI_WRITEMASK_Z), swizzle(src(temp_pos), 3, 3, 3, 3), prescale_trans, src(temp_pos) )) @@ -2725,7 +2725,7 @@ static boolean emit_vs_postamble( struct svga_shader_emitter *emit ) /* Move the manipulated depth into the extra texcoord reg */ if (!submit_op1( emit, inst_token(SVGA3DOP_MOV), - depth, + writemask(depth, TGSI_WRITEMASK_ZW), src(temp_pos) )) return FALSE; } |