diff options
author | Michal Krol <[email protected]> | 2010-09-16 16:48:00 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2010-09-20 09:26:17 +0100 |
commit | 0742e0b3767072fe664ca9f39fc31d86d8d314ed (patch) | |
tree | 41cc737cd6d69592f0cc91045e1d8a9ba4390b32 /src/gallium/drivers | |
parent | 0d53dfa3c5bdac3a04187a93d916b84c1ad9e8d2 (diff) |
svga: Fix relative addressing translation for pixel shaders.
Pixel shaders do not have address registers a#, only one
loop register aL. Our only hope is to assume the address
register is in fact a loop counter and replace it with aL.
Do not translate ARL instruction for pixel shaders -- MOVA
instruction is only valid for vertex saders.
Make it more explicit relative addressing of inputs is only valid
for pixel shaders and constants for vertex shaders.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_insn.c | 51 |
1 files changed, 37 insertions, 14 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c index 72dccdf1502..ad7d27acbb0 100644 --- a/src/gallium/drivers/svga/svga_tgsi_insn.c +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c @@ -197,22 +197,37 @@ translate_src_register( const struct svga_shader_emitter *emit, break; } - /* Indirect addressing (for coninstant buffer lookups only) + /* Indirect addressing. */ - if (reg->Register.Indirect) - { - /* we shift the offset towards the minimum */ - if (svga_arl_needs_adjustment( emit )) { - src.base.num -= svga_arl_adjustment( emit ); + if (reg->Register.Indirect) { + if (emit->unit == PIPE_SHADER_FRAGMENT) { + /* Pixel shaders have only loop registers for relative + * addressing into inputs. Ignore the redundant address + * register, the contents of aL should be in sync with it. + */ + if (reg->Register.File == TGSI_FILE_INPUT) { + src.base.relAddr = 1; + src.indirect = src_token(SVGA3DREG_LOOP, 0); + } + } + else { + /* Constant buffers only. + */ + if (reg->Register.File == TGSI_FILE_CONSTANT) { + /* we shift the offset towards the minimum */ + if (svga_arl_needs_adjustment( emit )) { + src.base.num -= svga_arl_adjustment( emit ); + } + src.base.relAddr = 1; + + /* Not really sure what should go in the second token: + */ + src.indirect = src_token( SVGA3DREG_ADDR, + reg->Indirect.Index ); + + src.indirect.swizzle = SWIZZLE_XXXX; + } } - src.base.relAddr = 1; - - /* Not really sure what should go in the second token: - */ - src.indirect = src_token( SVGA3DREG_ADDR, - reg->Indirect.Index ); - - src.indirect.swizzle = SWIZZLE_XXXX; } src = swizzle( src, @@ -1593,6 +1608,14 @@ static boolean emit_arl(struct svga_shader_emitter *emit, const struct tgsi_full_instruction *insn) { ++emit->current_arl; + if (emit->unit == PIPE_SHADER_FRAGMENT) { + /* MOVA not present in pixel shader instruction set. + * Ignore this instruction altogether since it is + * only used for loop counters -- and for that + * we reference aL directly. + */ + return TRUE; + } if (svga_arl_needs_adjustment( emit )) { return emit_fake_arl( emit, insn ); } else { |