diff options
author | Marek Olšák <[email protected]> | 2010-08-10 14:21:05 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2010-08-11 04:48:56 +0200 |
commit | 683ef52e19576f6e1263bc7d25fc9475c519eade (patch) | |
tree | 515c341dfb256f80a63df288088ddfade910a8ba /src/gallium/drivers | |
parent | cc732bf894f58fd1533709ac60d3af4c80bd01b0 (diff) |
r300g: implement gl_FrontFacing
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 15 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_shader_semantics.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 43 |
3 files changed, 53 insertions, 7 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 5c905c11596..2a0c30620ad 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -72,6 +72,11 @@ void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, fs_inputs->wpos = i; break; + case TGSI_SEMANTIC_FACE: + assert(index == 0); + fs_inputs->face = i; + break; + default: fprintf(stderr, "r300: FP: Unknown input semantic: %i\n", info->input_semantic_name[i]); @@ -120,6 +125,9 @@ static void allocate_hardware_inputs( allocate(mydata, inputs->color[i], reg++); } } + if (inputs->face != ATTR_UNUSED) { + allocate(mydata, inputs->face, reg++); + } for (i = 0; i < ATTR_GENERIC_COUNT; i++) { if (inputs->generic[i] != ATTR_UNUSED) { allocate(mydata, inputs->generic[i], reg++); @@ -360,13 +368,14 @@ static void r300_translate_fragment_shader( { struct r300_fragment_program_compiler compiler; struct tgsi_to_rc ttr; - int wpos; + int wpos, face; unsigned i; tgsi_scan_shader(tokens, &shader->info); r300_shader_read_fs_inputs(&shader->info, &shader->inputs); wpos = shader->inputs.wpos; + face = shader->inputs.face; /* Setup the compiler. */ memset(&compiler, 0, sizeof(compiler)); @@ -406,6 +415,10 @@ static void r300_translate_fragment_shader( rc_transform_fragment_wpos(&compiler.Base, wpos, wpos, TRUE); } + if (face != ATTR_UNUSED) { + rc_transform_fragment_face(&compiler.Base, face); + } + /* Invoke the compiler */ r3xx_compile_fragment_program(&compiler); diff --git a/src/gallium/drivers/r300/r300_shader_semantics.h b/src/gallium/drivers/r300/r300_shader_semantics.h index cb7a37033f3..4be23e64ce7 100644 --- a/src/gallium/drivers/r300/r300_shader_semantics.h +++ b/src/gallium/drivers/r300/r300_shader_semantics.h @@ -38,6 +38,7 @@ struct r300_shader_semantics { int psize; int color[ATTR_COLOR_COUNT]; int bcolor[ATTR_COLOR_COUNT]; + int face; int generic[ATTR_GENERIC_COUNT]; int fog; int wpos; @@ -50,6 +51,7 @@ static INLINE void r300_shader_semantics_reset( info->pos = ATTR_UNUSED; info->psize = ATTR_UNUSED; + info->face = ATTR_UNUSED; info->fog = ATTR_UNUSED; info->wpos = ATTR_UNUSED; diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 1f36e7758fd..39000477cb0 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -46,6 +46,11 @@ enum r300_rs_swizzle { SWIZ_0001, }; +enum r300_rs_col_write_type { + WRITE_COLOR = 0, + WRITE_FACE +}; + static void r300_draw_emit_attrib(struct r300_context* r300, enum attrib_emit emit, enum interp_mode interp, @@ -203,8 +208,10 @@ static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, rs->inst[id] |= R300_RS_INST_COL_ID(id); } -static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset, + enum r300_rs_col_write_type type) { + assert(type != WRITE_COLOR); rs->inst[id] |= R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_offset); } @@ -252,10 +259,16 @@ static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr, rs->inst[id] |= R500_RS_INST_COL_ID(id); } -static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset, + enum r300_rs_col_write_type type) { - rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | - R500_RS_INST_COL_ADDR(fp_offset); + if (type == WRITE_FACE) + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE | + R500_RS_INST_COL_ADDR(fp_offset); + else + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | + R500_RS_INST_COL_ADDR(fp_offset); + } static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr, @@ -305,7 +318,7 @@ static void r300_update_rs_block(struct r300_context *r300) struct r300_rs_block rs = {0}; int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0; void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle); - void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); + void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type); void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle); void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int); boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED || @@ -350,7 +363,7 @@ static void r300_update_rs_block(struct r300_context *r300) /* Write it to the FS input register if it's needed by the FS. */ if (fs_inputs->color[i] != ATTR_UNUSED) { - rX00_rs_col_write(&rs, col_count, fp_offset); + rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR); fp_offset++; DBG(r300, DBG_RS, @@ -398,6 +411,24 @@ static void r300_update_rs_block(struct r300_context *r300) } } + /* gl_FrontFacing. + * Note that we can use either the two-sided color selection based on + * the front and back vertex shader colors, or gl_FrontFacing, + * but not both! It locks up otherwise. + * + * In Direct3D 9, the two-sided color selection can be used + * with shaders 2.0 only, while gl_FrontFacing can be used + * with shaders 3.0 only. The hardware apparently hasn't been designed + * to support both at the same time. */ + if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED && + !(any_bcolor_used && r300->two_sided_color)) { + rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW); + rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE); + fp_offset++; + col_count++; + DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n"); + } + /* Rasterize texture coordinates. */ for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) { bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); |