diff options
author | Erik Faye-Lund <[email protected]> | 2019-06-19 12:29:49 +0200 |
---|---|---|
committer | Erik Faye-Lund <[email protected]> | 2019-10-28 08:51:44 +0000 |
commit | 8f6449f29686cd9ea199ab00536b890b1d9e8e93 (patch) | |
tree | 4d1263a030524baaf1b072484ae290dc425fd605 /src/gallium/drivers/zink/zink_pipeline.h | |
parent | e0a93ba35184ec3872de01f2cd2b92fff7b755ff (diff) |
zink: move primitive-topology stuff into program
The primitive topology is a bit of an odd-ball, as it's the only
truly draw-call specific state that needs to be passed to the program to
get a pipeline.
So let's make this a bit more explict, by passing it separately. This
makes the flow of data a bit easier to wrap your head around.
Acked-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/zink/zink_pipeline.h')
-rw-r--r-- | src/gallium/drivers/zink/zink_pipeline.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/zink/zink_pipeline.h b/src/gallium/drivers/zink/zink_pipeline.h index 9990c5058da..a2a627d4e7a 100644 --- a/src/gallium/drivers/zink/zink_pipeline.h +++ b/src/gallium/drivers/zink/zink_pipeline.h @@ -36,7 +36,6 @@ struct zink_render_pass; struct zink_vertex_elements_state; struct zink_gfx_pipeline_state { - VkPrimitiveTopology primitive_topology; struct zink_render_pass *render_pass; struct zink_vertex_elements_state *element_state; @@ -54,6 +53,7 @@ struct zink_gfx_pipeline_state { VkPipeline zink_create_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog, - struct zink_gfx_pipeline_state *state); + struct zink_gfx_pipeline_state *state, + VkPrimitiveTopology primitive_topology); #endif |