diff options
author | Dave Airlie <[email protected]> | 2018-02-21 11:48:05 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2018-03-05 13:29:38 +1000 |
commit | 9283cf2ad19b0eacc20b9aa5984bac077e9c475c (patch) | |
tree | 92cd5f3daf98fa3073e44a629df3c3b37ba19d4d /src/gallium/drivers/virgl | |
parent | cd32258ec12e8edaf9facfa0715ad40032530f7e (diff) |
virgl: reduce some default capset limits.
Since v2 might take a while to rollout, we should reduce
these inside some gathered minimums and then v2 can increase
them using host values.
Reviewed-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_winsys.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h index d633678597b..95e21a8afde 100644 --- a/src/gallium/drivers/virgl/virgl_winsys.h +++ b/src/gallium/drivers/virgl/virgl_winsys.h @@ -114,17 +114,17 @@ struct virgl_winsys { */ static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps) { - caps->caps.v2.min_aliased_point_size = 0.f; + caps->caps.v2.min_aliased_point_size = 1.f; caps->caps.v2.max_aliased_point_size = 255.f; - caps->caps.v2.min_smooth_point_size = 0.f; - caps->caps.v2.max_smooth_point_size = 255.f; - caps->caps.v2.min_aliased_line_width = 0.f; - caps->caps.v2.max_aliased_line_width = 255.f; + caps->caps.v2.min_smooth_point_size = 1.f; + caps->caps.v2.max_smooth_point_size = 190.f; + caps->caps.v2.min_aliased_line_width = 1.f; + caps->caps.v2.max_aliased_line_width = 10.f; caps->caps.v2.min_smooth_line_width = 0.f; - caps->caps.v2.max_smooth_line_width = 255.f; - caps->caps.v2.max_texture_lod_bias = 16.0f; + caps->caps.v2.max_smooth_line_width = 10.f; + caps->caps.v2.max_texture_lod_bias = 15.0f; caps->caps.v2.max_geom_output_vertices = 256; - caps->caps.v2.max_geom_total_output_components = 16384; + caps->caps.v2.max_geom_total_output_components = 1024; caps->caps.v2.max_vertex_outputs = 32; caps->caps.v2.max_vertex_attribs = 16; caps->caps.v2.max_shader_patch_varyings = 0; |