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authorGurchetan Singh <[email protected]>2019-02-05 18:53:23 -0800
committerGert Wollny <[email protected]>2019-02-15 11:19:05 +0100
commit90e96505855442fb235b50e29e548cbf8e559edd (patch)
treed6c76c7b5f1e181477182112d9af2d955aa26cd6 /src/gallium/drivers/virgl/virgl_winsys.h
parentab6ea6e9cee07dea561426d86f93eff670a53efd (diff)
virgl: add extra checks in virgl_res_needs_flush_wait
This is motivated by the following scenario: glSubBufferData(GL_ARRAY_BUFFER, ...) glFlush(..) glSubBufferData(GL_ARRAY_BUFFER, ...) glSubBufferData(GL_ARRAY_BUFFER, ...) glSubBufferData(GL_ARRAY_BUFFER, ...) This increases @davidriley's Team Fortress 2 apitrace from 1 fps to 6 fps and helps with the Chromium glbench microbenchmarks: Before: texture_update_rgba_texsubimage2d_2048 = 554.96 mtexel_sec buffer_upload_dynamic_array_12 = 0.02 mbytes_sec buffer_upload_dynamic_array_576 = 1.07 mbytes_sec After: texture_update_rgba_texsubimage2d_2048 = 612.29 mtexel_sec buffer_upload_dynamic_array_12 = 2.22 mbytes_sec buffer_upload_dynamic_array_576 = 164.89 mbytes_sec Reviewed-by: Gert Wollny <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_winsys.h')
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