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authorChia-I Wu <[email protected]>2019-05-09 21:44:33 -0700
committerChia-I Wu <[email protected]>2019-06-17 09:36:31 -0700
commit1fece5fa5f8284076d923be6937d9115055a533e (patch)
tree298fa1f76de034c3b1971c80355a6fae56919bb9 /src/gallium/drivers/virgl/virgl_texture.c
parent9975a0a84ca2ee18a0f051df44932bd7b2284a02 (diff)
virgl: better support for PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
When the resource to be mapped is busy and the backing storage can be discarded, reallocate the backing storage to avoid waiting. In this new path, we allocate a new buffer, emit a state change, write, and add the transfer to the queue . In the PIPE_TRANSFER_DISCARD_RANGE path, we suballocate a staging buffer, write, and emit a copy_transfer (which may allocate, memcpy, and blit internally). The win might not always be clear. But another win comes from that the new path clears res->valid_buffer_range and does not clear res->clean_mask. This makes it much more preferable in scenarios such as access = enough_space ? GL_MAP_UNSYNCHRONIZED_BIT : GL_MAP_INVALIDATE_BUFFER_BIT; glMapBufferRange(..., GL_MAP_WRITE_BIT | access); memcpy(...); // append new data glUnmapBuffer(...); Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_texture.c')
-rw-r--r--src/gallium/drivers/virgl/virgl_texture.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_texture.c b/src/gallium/drivers/virgl/virgl_texture.c
index 1de6d4f17db..3c5737c5d17 100644
--- a/src/gallium/drivers/virgl/virgl_texture.c
+++ b/src/gallium/drivers/virgl/virgl_texture.c
@@ -134,6 +134,13 @@ static void *texture_transfer_map_plain(struct pipe_context *ctx,
map_type = virgl_resource_transfer_prepare(vctx, trans);
switch (map_type) {
+ case VIRGL_TRANSFER_MAP_REALLOC:
+ if (!virgl_resource_realloc(vctx, vtex)) {
+ map_addr = NULL;
+ break;
+ }
+ vws->resource_reference(vws, &trans->hw_res, vtex->hw_res);
+ /* fall through */
case VIRGL_TRANSFER_MAP_HW_RES:
trans->hw_res_map = vws->resource_map(vws, vtex->hw_res);
if (trans->hw_res_map)