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authorIlia Mirkin <[email protected]>2016-11-16 21:25:12 -0500
committerIlia Mirkin <[email protected]>2016-11-23 20:33:50 -0500
commit1a80ec0cd1f3f66a33fc708e0112c88f4fba122d (patch)
tree967af42f2d040c6edb68b818e63f77af805f7f9e /src/gallium/drivers/virgl/virgl_texture.c
parentcec515999ccf224a967f00c4bc2c3e47d782d65e (diff)
swr: [rasterizer core] pipe renderTargetArrayIndex through to clears
Currently clears only operate on the 0th array index (ignoring surface layout parameters). Instead normalize to take a RTAI like all the load/store tile logic does, and use ComputeSurfaceAddress to properly take the surface state's lod/array index into account. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_texture.c')
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