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authorEmil Velikov <[email protected]>2015-10-29 10:17:04 +0000
committerEmil Velikov <[email protected]>2015-10-30 17:37:09 +0000
commit493e410d552e97572ca9a492d23648f6a236e4a4 (patch)
treec9eba7f41222c8b8825e759b84ea47c78269145b /src/gallium/drivers/virgl/virgl_resource.h
parent7154d48c6e02c6cb29d877a3fac9de98f7cb1b4a (diff)
virgl: unwrap the includes
Include what you want, rather than relying on a header foo.h N levels down the include chain, to provide something that you need. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_resource.h')
-rw-r--r--src/gallium/drivers/virgl/virgl_resource.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/virgl/virgl_resource.h b/src/gallium/drivers/virgl/virgl_resource.h
index cae83214ae3..bab9bcb9b4e 100644
--- a/src/gallium/drivers/virgl/virgl_resource.h
+++ b/src/gallium/drivers/virgl/virgl_resource.h
@@ -24,7 +24,7 @@
#ifndef VIRGL_RESOURCE_H
#define VIRGL_RESOURCE_H
-#include "util/u_inlines.h"
+#include "util/u_resource.h"
#include "util/u_range.h"
#include "util/list.h"
#include "util/u_transfer.h"
@@ -32,8 +32,10 @@
#include "virgl_hw.h"
#define VR_MAX_TEXTURE_2D_LEVELS 15
+struct winsys_handle;
struct virgl_screen;
struct virgl_context;
+
struct virgl_resource {
struct u_resource u;
struct virgl_hw_res *hw_res;