diff options
author | Alexandros Frantzis <[email protected]> | 2019-06-05 16:50:11 +0300 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2019-06-07 21:45:45 -0700 |
commit | f8f222ea364f5b6c3867ab643ff60e212302eb31 (patch) | |
tree | 1f706d17f1e5b3042a7be5e668ba8d9c46fa613e /src/gallium/drivers/virgl/virgl_resource.c | |
parent | e34f79c9182f0beafaec6d254df168515e219568 (diff) |
virgl: Work around possible memory exhaustion
Since we don't normally flush before performing copy transfers, it's
possible in some scenarios to use too much memory for staging resources
and start failing. This can happen either because we exhaust the total
available memory (including system memory virtio-gpu swaps out to), or,
more commonly, because the total size of resources in a command buffer
doesn't fit in virtio-gpu video memory.
To reduce the chances of this happening, force a flush before a copy
transfer if the total size of queued staging resources exceeds a certain
limit. Since after a flush any queued staging resources will be
eventually released, this ensures both that each command buffer doesn't
require too much video memory, and that we don't end up consuming too
much memory for staging resources in total.
Fixes kernel errors reported when running texture_upload tests in glbench.
Signed-off-by: Alexandros Frantzis <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_resource.c')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_resource.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/gallium/drivers/virgl/virgl_resource.c b/src/gallium/drivers/virgl/virgl_resource.c index 879c3fb359a..e8baa4368e2 100644 --- a/src/gallium/drivers/virgl/virgl_resource.c +++ b/src/gallium/drivers/virgl/virgl_resource.c @@ -28,6 +28,12 @@ #include "virgl_resource.h" #include "virgl_screen.h" +/* A (soft) limit for the amount of memory we want to allow for queued staging + * resources. This is used to decide when we should force a flush, in order to + * avoid exhausting virtio-gpu memory. + */ +#define VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT (128 * 1024 * 1024) + /* We need to flush to properly sync the transfer with the current cmdbuf. * But there are cases where the flushing can be skipped: * @@ -132,11 +138,13 @@ virgl_resource_transfer_prepare(struct virgl_context *vctx, copy_transfer = false; } - /* When performing a copy transfer there is no need to flush or wait for - * the target resource. + /* When performing a copy transfer there is no need wait for the target + * resource. There is normally no need to flush either, unless the amount of + * memory we are using for staging resources starts growing, in which case + * we want to flush to keep our memory consumption in check. */ if (copy_transfer) { - flush = false; + flush = (vctx->queued_staging_res_size > VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT); wait = false; } @@ -572,6 +580,9 @@ void *virgl_transfer_uploader_map(struct virgl_context *vctx, */ vtransfer->base.stride = stride; vtransfer->base.layer_stride = layer_stride; + + /* Track the total size of active staging resources. */ + vctx->queued_staging_res_size += size + align_offset; } return map_addr; |