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authorAxel Davy <[email protected]>2016-06-13 22:28:32 +0200
committerAxel Davy <[email protected]>2016-06-25 10:16:15 +0200
commit59a692916ca251db995050f7fc0bb7b4e6e4780b (patch)
tree1bd5a11a8ac89a04e24b0ed61f39f5f5002fd9fa /src/gallium/drivers/virgl/virgl_public.h
parent727a9b24933d384f5440ed4318fb720ed11d6dd1 (diff)
gallium: Add a cap for offset_units_unscaled
D3D9 has a different behaviour for depth bias. For OGL/D3D1X, the depth bias unit is the minimal resolvable value for the depth buffer, which depends on the format (and has different behaviour for float depth buffers). For D3D9, the depth bias unit is 1.0f. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_public.h')
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