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authorDave Airlie <[email protected]>2018-06-15 11:20:53 +1000
committerDave Airlie <[email protected]>2018-08-01 14:00:31 +1000
commitf8a8ea6a2da89bb6f7d97f286a0cf1202fb95d8e (patch)
tree0f5bf124b156536ecad986785104f7d9b3a538a2 /src/gallium/drivers/virgl/virgl_hw.h
parent157c6e81958d3b2223adf5567722b0502ada78ec (diff)
virgl: add initial ARB_compute_shader support
This hooks up compute shader creation and launch grid support. Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_hw.h')
-rw-r--r--src/gallium/drivers/virgl/virgl_hw.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_hw.h b/src/gallium/drivers/virgl/virgl_hw.h
index 6bb11f6598a..d58b347020b 100644
--- a/src/gallium/drivers/virgl/virgl_hw.h
+++ b/src/gallium/drivers/virgl/virgl_hw.h
@@ -206,6 +206,7 @@ enum virgl_formats {
#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
#define VIRGL_CAP_TXQS (1 << 5)
#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
+#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
@@ -312,6 +313,10 @@ struct virgl_caps_v2 {
uint32_t max_shader_image_frag_compute;
uint32_t max_shader_image_other_stages;
uint32_t max_image_samples;
+ uint32_t max_compute_work_group_invocations;
+ uint32_t max_compute_shared_memory_size;
+ uint32_t max_compute_grid_size[3];
+ uint32_t max_compute_block_size[3];
};
union virgl_caps {