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authorDave Airlie <[email protected]>2018-06-15 11:20:53 +1000
committerDave Airlie <[email protected]>2018-08-01 14:00:31 +1000
commitf8a8ea6a2da89bb6f7d97f286a0cf1202fb95d8e (patch)
tree0f5bf124b156536ecad986785104f7d9b3a538a2 /src/gallium/drivers/virgl/virgl_encode.h
parent157c6e81958d3b2223adf5567722b0502ada78ec (diff)
virgl: add initial ARB_compute_shader support
This hooks up compute shader creation and launch grid support. Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_encode.h')
-rw-r--r--src/gallium/drivers/virgl/virgl_encode.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_encode.h b/src/gallium/drivers/virgl/virgl_encode.h
index e353c3d04d5..c982eb954f3 100644
--- a/src/gallium/drivers/virgl/virgl_encode.h
+++ b/src/gallium/drivers/virgl/virgl_encode.h
@@ -90,6 +90,7 @@ extern int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_stream_output_info *so_info,
+ uint32_t cs_req_local_mem,
const struct tgsi_token *tokens);
int virgl_encode_stream_output_info(struct virgl_context *ctx,
@@ -269,4 +270,6 @@ int virgl_encode_set_shader_images(struct virgl_context *ctx,
const struct pipe_image_view *images);
int virgl_encode_memory_barrier(struct virgl_context *ctx,
unsigned flags);
+int virgl_encode_launch_grid(struct virgl_context *ctx,
+ const struct pipe_grid_info *grid_info);
#endif