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authorTomeu Vizoso <[email protected]>2018-07-17 13:13:21 +0200
committerErik Faye-Lund <[email protected]>2018-09-05 05:46:58 +0100
commitf13de57edb1b0bea0090421e5f812f1041f36e12 (patch)
tree89f768fbd91e3db77d180353dceb8a69468a2095 /src/gallium/drivers/virgl/virgl_context.c
parent1bd927d997f75c85e9f13826d486b6d2d159a621 (diff)
virgl: use hw-atomics instead of in-ssbo ones
Emulating atomics on top of ssbos can lead to too small max SSBO count, so let's use the hw-atomics mechanism to expose atomic buffers instead. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_context.c')
-rw-r--r--src/gallium/drivers/virgl/virgl_context.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index edc03f5dcf2..4511bf3b2fb 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -196,6 +196,19 @@ static void virgl_attach_res_shader_images(struct virgl_context *vctx,
}
}
+static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res;
+ unsigned i;
+ for (i = 0; i < PIPE_MAX_HW_ATOMIC_BUFFERS; i++) {
+ res = virgl_resource(vctx->atomic_buffers[i]);
+ if (res) {
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+ }
+}
+
/*
* after flushing, the hw context still has a bunch of
* resources bound, so we need to rebind those here.
@@ -214,6 +227,7 @@ static void virgl_reemit_res(struct virgl_context *vctx)
virgl_attach_res_shader_buffers(vctx, shader_type);
virgl_attach_res_shader_images(vctx, shader_type);
}
+ virgl_attach_res_atomic_buffers(vctx);
virgl_attach_res_vertex_buffers(vctx);
virgl_attach_res_so_targets(vctx);
}
@@ -952,6 +966,28 @@ static void virgl_blit(struct pipe_context *ctx,
blit);
}
+static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned count,
+ const struct pipe_shader_buffer *buffers)
+{
+ struct virgl_context *vctx = virgl_context(ctx);
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned idx = start_slot + i;
+
+ if (buffers) {
+ if (buffers[i].buffer) {
+ pipe_resource_reference(&vctx->atomic_buffers[idx],
+ buffers[i].buffer);
+ continue;
+ }
+ }
+ pipe_resource_reference(&vctx->atomic_buffers[idx], NULL);
+ }
+ virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
+}
+
static void virgl_set_shader_buffers(struct pipe_context *ctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
@@ -1209,6 +1245,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
vctx->base.blit = virgl_blit;
vctx->base.set_shader_buffers = virgl_set_shader_buffers;
+ vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
vctx->base.set_shader_images = virgl_set_shader_images;
vctx->base.memory_barrier = virgl_memory_barrier;