diff options
author | Robert Foss <[email protected]> | 2016-08-29 23:13:45 +0000 |
---|---|---|
committer | Robert Foss <[email protected]> | 2018-11-16 14:41:57 +0100 |
commit | d1a1c21e7621b5177febf191fcd3d3b8ef69dc96 (patch) | |
tree | f6d05d201f9f4125a9c5d0bb6039fec8ba495058 /src/gallium/drivers/virgl/virgl_context.c | |
parent | 0db898cef2f5a455138e5845689c075aadba1c1f (diff) |
virgl: native fence fd support
Following the support for fences on the virtio driver add support
for native fence on virgl. This was somewhat based on the freedeno one.
Signed-off-by: Gustavo Padovan <[email protected]>
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_context.c')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.c | 46 |
1 files changed, 39 insertions, 7 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index 96932c473d8..9be7775abd3 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -21,6 +21,7 @@ * USE OR OTHER DEALINGS IN THE SOFTWARE. */ +#include <libsync.h> #include "pipe/p_shader_tokens.h" #include "pipe/p_context.h" @@ -709,13 +710,20 @@ static void virgl_draw_vbo(struct pipe_context *ctx, } -static void virgl_flush_eq(struct virgl_context *ctx, void *closure) +static void virgl_flush_eq(struct virgl_context *ctx, void *closure, + struct pipe_fence_handle **fence) { struct virgl_screen *rs = virgl_screen(ctx->base.screen); + int out_fence_fd = -1; /* send the buffer to the remote side for decoding */ ctx->num_transfers = ctx->num_draws = 0; - rs->vws->submit_cmd(rs->vws, ctx->cbuf); + + rs->vws->submit_cmd(rs->vws, ctx->cbuf, ctx->cbuf->in_fence_fd, + ctx->cbuf->needs_out_fence_fd ? &out_fence_fd : NULL); + + if (fence) + *fence = rs->vws->cs_create_fence(rs->vws, out_fence_fd); virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id); @@ -728,11 +736,10 @@ static void virgl_flush_from_st(struct pipe_context *ctx, enum pipe_flush_flags flags) { struct virgl_context *vctx = virgl_context(ctx); - struct virgl_screen *rs = virgl_screen(ctx->screen); struct virgl_buffer *buf, *tmp; - if (fence) - *fence = rs->vws->cs_create_fence(rs->vws); + if (flags & PIPE_FLUSH_FENCE_FD) + vctx->cbuf->needs_out_fence_fd = true; LIST_FOR_EACH_ENTRY_SAFE(buf, tmp, &vctx->to_flush_bufs, flush_list) { struct pipe_resource *res = &buf->base.u.b; @@ -742,7 +749,13 @@ static void virgl_flush_from_st(struct pipe_context *ctx, pipe_resource_reference(&res, NULL); } - virgl_flush_eq(vctx, vctx); + virgl_flush_eq(vctx, vctx, fence); + + if (vctx->cbuf->in_fence_fd != -1) { + close(vctx->cbuf->in_fence_fd); + vctx->cbuf->in_fence_fd = -1; + } + vctx->cbuf->needs_out_fence_fd = false; } static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx, @@ -1016,6 +1029,23 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx, virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers); } +static void virgl_create_fence_fd(struct pipe_context *ctx, + struct pipe_fence_handle **fence, int fd) +{ + struct virgl_screen *rs = virgl_screen(ctx->screen); + + *fence = rs->vws->cs_create_fence(rs->vws, fd); +} + +static void virgl_fence_server_sync(struct pipe_context *ctx, + struct pipe_fence_handle *fence) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_screen *rs = virgl_screen(ctx->screen); + + rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence); +} + static void virgl_set_shader_images(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, @@ -1108,7 +1138,7 @@ virgl_context_destroy( struct pipe_context *ctx ) vctx->framebuffer.zsbuf = NULL; vctx->framebuffer.nr_cbufs = 0; virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id); - virgl_flush_eq(vctx, vctx); + virgl_flush_eq(vctx, vctx, NULL); rs->vws->cmd_buf_destroy(vctx->cbuf); if (vctx->uploader) @@ -1244,6 +1274,8 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, vctx->base.resource_copy_region = virgl_resource_copy_region; vctx->base.flush_resource = virgl_flush_resource; vctx->base.blit = virgl_blit; + vctx->base.create_fence_fd = virgl_create_fence_fd; + vctx->base.fence_server_sync = virgl_fence_server_sync; vctx->base.set_shader_buffers = virgl_set_shader_buffers; vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers; |