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authorDave Airlie <[email protected]>2015-01-22 15:11:47 +1000
committerDave Airlie <[email protected]>2015-10-23 14:40:07 +1000
commita8987b88ff1db4ac00720a9b56c4bc3aeb666537 (patch)
tree1b8e9cf19e11731d3a3df23e80fcadd14c7685a1 /src/gallium/drivers/virgl/virgl_context.c
parent531f5d1270782927911c5c720201e86c6f40182d (diff)
virgl: add driver for virtio-gpu 3D (v2)
virgl is the 3D acceleration backend for the virtio-gpu shipping with qemu. The 3D acceleration is designed around gallium and TGSI as the virtualisation layer. The backend renderer translates the virgl interface into OpenGL currently. This is the initial import of the driver to mesa. The kernel driver portions are lined up for drm-next. Currently this driver supports up to GL3.3 and some misc extensions if the host driver exposes it. It is planned to iterate the virgl API to new GL levels as mesa host drivers gain features. v2: fix resource tracking across flushes to avoid ->bind hack in mapping. consolidate mapping and waiting code for transfers. use u_range for dirt tracking. handle larger shaders in protocol. include virtgpu_drm.h in mesa for now. add translation layer for gallium tgsi to virgl tgsi. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_context.c')
-rw-r--r--src/gallium/drivers/virgl/virgl_context.c962
1 files changed, 962 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
new file mode 100644
index 00000000000..37a631a2b26
--- /dev/null
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -0,0 +1,962 @@
+/*
+ * Copyright 2014, 2015 Red Hat.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_shader_tokens.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_format.h"
+#include "util/u_transfer.h"
+#include "util/u_helpers.h"
+#include "util/u_slab.h"
+#include "util/u_upload_mgr.h"
+#include "util/u_blitter.h"
+#include "tgsi/tgsi_text.h"
+
+#include "pipebuffer/pb_buffer.h"
+#include "state_tracker/graw.h"
+#include "state_tracker/drm_driver.h"
+
+#include "virgl_encode.h"
+
+#include "virgl_context.h"
+
+#include "virgl_resource.h"
+#include "virgl.h"
+#include "state_tracker/sw_winsys.h"
+ struct pipe_screen encscreen;
+
+static uint32_t next_handle;
+uint32_t virgl_object_assign_handle(void)
+{
+ return ++next_handle;
+}
+
+static void virgl_buffer_flush(struct virgl_context *vctx,
+ struct virgl_buffer *vbuf)
+{
+ struct virgl_screen *rs = virgl_screen(vctx->base.screen);
+ struct pipe_box box;
+
+ assert(vbuf->on_list);
+
+ box.height = 1;
+ box.depth = 1;
+ box.y = 0;
+ box.z = 0;
+
+ box.x = vbuf->valid_buffer_range.start;
+ box.width = MIN2(vbuf->valid_buffer_range.end - vbuf->valid_buffer_range.start, vbuf->base.u.b.width0);
+
+ vctx->num_transfers++;
+ rs->vws->transfer_put(rs->vws, vbuf->base.hw_res,
+ &box, 0, 0, box.x, 0);
+
+ util_range_set_empty(&vbuf->valid_buffer_range);
+}
+
+static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct pipe_surface *surf;
+ struct virgl_resource *res;
+ unsigned i;
+
+ surf = vctx->framebuffer.zsbuf;
+ if (surf) {
+ res = (struct virgl_resource *)surf->texture;
+ if (res)
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+ for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
+ surf = vctx->framebuffer.cbufs[i];
+ if (surf) {
+ res = (struct virgl_resource *)surf->texture;
+ if (res)
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+ }
+}
+
+static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
+ unsigned shader_type)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
+ struct virgl_resource *res;
+ uint32_t remaining_mask = tinfo->enabled_mask;
+ unsigned i;
+ while (remaining_mask) {
+ i = u_bit_scan(&remaining_mask);
+ assert(tinfo->views[i]);
+
+ res = (struct virgl_resource *)tinfo->views[i]->base.texture;
+ if (res)
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+}
+
+static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res;
+ unsigned i;
+
+ for (i = 0; i < vctx->num_vertex_buffers; i++) {
+ res = (struct virgl_resource *)vctx->vertex_buffer[i].buffer;
+ if (res)
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+}
+
+static void virgl_attach_res_index_buffer(struct virgl_context *vctx)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res;
+
+ res = (struct virgl_resource *)vctx->index_buffer.buffer;
+ if (res)
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+}
+
+static void virgl_attach_res_so_targets(struct virgl_context *vctx)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res;
+ unsigned i;
+
+ for (i = 0; i < vctx->num_so_targets; i++) {
+ res = (struct virgl_resource *)vctx->so_targets[i].base.buffer;
+ if (res)
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+}
+
+static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
+ unsigned shader_type)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res;
+ unsigned i;
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ res = (struct virgl_resource *)vctx->ubos[shader_type][i];
+ if (res) {
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+ }
+}
+
+/*
+ * after flushing, the hw context still has a bunch of
+ * resources bound, so we need to rebind those here.
+ */
+static void virgl_reemit_res(struct virgl_context *vctx)
+{
+ unsigned shader_type;
+
+ /* reattach any flushed resources */
+ /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
+ virgl_attach_res_framebuffer(vctx);
+
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ virgl_attach_res_sampler_views(vctx, shader_type);
+ virgl_attach_res_uniform_buffers(vctx, shader_type);
+ }
+ virgl_attach_res_index_buffer(vctx);
+ virgl_attach_res_vertex_buffers(vctx);
+ virgl_attach_res_so_targets(vctx);
+}
+
+static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ const struct pipe_surface *templ)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_surface *surf;
+ struct virgl_resource *res = virgl_resource(resource);
+ uint32_t handle;
+
+ surf = CALLOC_STRUCT(virgl_surface);
+ if (surf == NULL)
+ return NULL;
+
+ res->clean = FALSE;
+ handle = virgl_object_assign_handle();
+ pipe_reference_init(&surf->base.reference, 1);
+ pipe_resource_reference(&surf->base.texture, resource);
+ surf->base.context = ctx;
+ surf->base.format = templ->format;
+ if (resource->target != PIPE_BUFFER) {
+ surf->base.width = u_minify(resource->width0, templ->u.tex.level);
+ surf->base.height = u_minify(resource->height0, templ->u.tex.level);
+ surf->base.u.tex.level = templ->u.tex.level;
+ surf->base.u.tex.first_layer = templ->u.tex.first_layer;
+ surf->base.u.tex.last_layer = templ->u.tex.last_layer;
+ } else {
+ surf->base.width = templ->u.buf.last_element - templ->u.buf.first_element + 1;
+ surf->base.height = resource->height0;
+ surf->base.u.buf.first_element = templ->u.buf.first_element;
+ surf->base.u.buf.last_element = templ->u.buf.last_element;
+ }
+ virgl_encoder_create_surface(vctx, handle, res, &surf->base);
+ surf->handle = handle;
+ return &surf->base;
+}
+
+static void virgl_surface_destroy(struct pipe_context *ctx,
+ struct pipe_surface *psurf)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_surface *surf = (struct virgl_surface *)psurf;
+
+ pipe_resource_reference(&surf->base.texture, NULL);
+ virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
+ FREE(surf);
+}
+
+static void *virgl_create_blend_state(struct pipe_context *ctx,
+ const struct pipe_blend_state *blend_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle;
+ handle = virgl_object_assign_handle();
+
+ virgl_encode_blend_state(vctx, handle, blend_state);
+ return (void *)(unsigned long)handle;
+
+}
+
+static void virgl_bind_blend_state(struct pipe_context *ctx,
+ void *blend_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)blend_state;
+ virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
+}
+
+static void virgl_delete_blend_state(struct pipe_context *ctx,
+ void *blend_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)blend_state;
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
+}
+
+static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
+ const struct pipe_depth_stencil_alpha_state *blend_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle;
+ handle = virgl_object_assign_handle();
+
+ virgl_encode_dsa_state(vctx, handle, blend_state);
+ return (void *)(unsigned long)handle;
+}
+
+static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
+ void *blend_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)blend_state;
+ virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
+}
+
+static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
+ void *dsa_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)dsa_state;
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
+}
+
+static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
+ const struct pipe_rasterizer_state *rs_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle;
+ handle = virgl_object_assign_handle();
+
+ virgl_encode_rasterizer_state(vctx, handle, rs_state);
+ return (void *)(unsigned long)handle;
+}
+
+static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
+ void *rs_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)rs_state;
+
+ virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
+}
+
+static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
+ void *rs_state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)rs_state;
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
+}
+
+static void virgl_set_framebuffer_state(struct pipe_context *ctx,
+ const struct pipe_framebuffer_state *state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ vctx->framebuffer = *state;
+ virgl_encoder_set_framebuffer_state(vctx, state);
+ virgl_attach_res_framebuffer(vctx);
+}
+
+static void virgl_set_viewport_states(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
+}
+
+static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
+ unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = virgl_object_assign_handle();
+ virgl_encoder_create_vertex_elements(vctx, handle,
+ num_elements, elements);
+ return (void*)(unsigned long)handle;
+
+}
+
+static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
+ void *ve)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)ve;
+
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
+}
+
+static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
+ void *ve)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)ve;
+ virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
+}
+
+static void virgl_set_vertex_buffers(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_buffers,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ util_set_vertex_buffers_count(vctx->vertex_buffer,
+ &vctx->num_vertex_buffers,
+ buffers, start_slot, num_buffers);
+
+ vctx->vertex_array_dirty = TRUE;
+}
+
+static void virgl_hw_set_vertex_buffers(struct pipe_context *ctx)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ if (vctx->vertex_array_dirty) {
+ virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
+ virgl_attach_res_vertex_buffers(vctx);
+ }
+}
+
+static void virgl_set_stencil_ref(struct pipe_context *ctx,
+ const struct pipe_stencil_ref *ref)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_stencil_ref(vctx, ref);
+}
+
+static void virgl_set_blend_color(struct pipe_context *ctx,
+ const struct pipe_blend_color *color)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_blend_color(vctx, color);
+}
+
+static void virgl_set_index_buffer(struct pipe_context *ctx,
+ const struct pipe_index_buffer *ib)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ if (ib) {
+ pipe_resource_reference(&vctx->index_buffer.buffer, ib->buffer);
+ memcpy(&vctx->index_buffer, ib, sizeof(*ib));
+ } else {
+ pipe_resource_reference(&vctx->index_buffer.buffer, NULL);
+ }
+}
+
+static void virgl_hw_set_index_buffer(struct pipe_context *ctx,
+ struct pipe_index_buffer *ib)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_index_buffer(vctx, ib);
+ virgl_attach_res_index_buffer(vctx);
+}
+
+static void virgl_set_constant_buffer(struct pipe_context *ctx,
+ uint shader, uint index,
+ struct pipe_constant_buffer *buf)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ if (buf) {
+ if (!buf->user_buffer){
+ struct virgl_resource *res = (struct virgl_resource *)buf->buffer;
+ virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset,
+ buf->buffer_size, res);
+ pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer);
+ return;
+ }
+ pipe_resource_reference(&vctx->ubos[shader][index], NULL);
+ virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer);
+ } else {
+ virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL);
+ pipe_resource_reference(&vctx->ubos[shader][index], NULL);
+ }
+}
+
+void virgl_transfer_inline_write(struct pipe_context *ctx,
+ struct pipe_resource *res,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_screen *vs = virgl_screen(ctx->screen);
+ struct virgl_resource *grres = (struct virgl_resource *)res;
+ struct virgl_buffer *vbuf = virgl_buffer(res);
+
+ grres->clean = FALSE;
+
+ if (virgl_res_needs_flush_wait(vctx, &vbuf->base, usage)) {
+ ctx->flush(ctx, NULL, 0);
+
+ vs->vws->resource_wait(vs->vws, vbuf->base.hw_res);
+ }
+
+ virgl_encoder_inline_write(vctx, grres, level, usage,
+ box, data, stride, layer_stride);
+}
+
+static void *virgl_shader_encoder(struct pipe_context *ctx,
+ const struct pipe_shader_state *shader,
+ unsigned type)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle;
+ struct tgsi_token *new_tokens;
+ int ret;
+
+ new_tokens = virgl_tgsi_transform(shader->tokens);
+ if (!new_tokens)
+ return NULL;
+
+ handle = virgl_object_assign_handle();
+ /* encode VS state */
+ ret = virgl_encode_shader_state(vctx, handle, type,
+ &shader->stream_output,
+ new_tokens);
+ if (ret) {
+ return NULL;
+ }
+
+ FREE(new_tokens);
+ return (void *)(unsigned long)handle;
+
+}
+static void *virgl_create_vs_state(struct pipe_context *ctx,
+ const struct pipe_shader_state *shader)
+{
+ return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
+}
+
+static void *virgl_create_gs_state(struct pipe_context *ctx,
+ const struct pipe_shader_state *shader)
+{
+ return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
+}
+
+static void *virgl_create_fs_state(struct pipe_context *ctx,
+ const struct pipe_shader_state *shader)
+{
+ return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
+}
+
+static void
+virgl_delete_fs_state(struct pipe_context *ctx,
+ void *fs)
+{
+ uint32_t handle = (unsigned long)fs;
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
+}
+
+static void
+virgl_delete_gs_state(struct pipe_context *ctx,
+ void *gs)
+{
+ uint32_t handle = (unsigned long)gs;
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
+}
+
+static void
+virgl_delete_vs_state(struct pipe_context *ctx,
+ void *vs)
+{
+ uint32_t handle = (unsigned long)vs;
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
+}
+
+static void virgl_bind_vs_state(struct pipe_context *ctx,
+ void *vss)
+{
+ uint32_t handle = (unsigned long)vss;
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
+}
+
+static void virgl_bind_gs_state(struct pipe_context *ctx,
+ void *vss)
+{
+ uint32_t handle = (unsigned long)vss;
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
+}
+
+
+static void virgl_bind_fs_state(struct pipe_context *ctx,
+ void *vss)
+{
+ uint32_t handle = (unsigned long)vss;
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
+}
+
+static void virgl_clear(struct pipe_context *ctx,
+ unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+
+ virgl_encode_clear(vctx, buffers, color, depth, stencil);
+}
+
+static void virgl_draw_vbo(struct pipe_context *ctx,
+ const struct pipe_draw_info *dinfo)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_screen *rs = virgl_screen(ctx->screen);
+ struct pipe_index_buffer ib = {};
+ struct pipe_draw_info info = *dinfo;
+
+ if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
+ util_primconvert_save_index_buffer(vctx->primconvert, &vctx->index_buffer);
+ util_primconvert_draw_vbo(vctx->primconvert, dinfo);
+ return;
+ }
+ if (info.indexed) {
+ pipe_resource_reference(&ib.buffer, vctx->index_buffer.buffer);
+ ib.user_buffer = vctx->index_buffer.user_buffer;
+ ib.index_size = vctx->index_buffer.index_size;
+ ib.offset = vctx->index_buffer.offset + info.start * ib.index_size;
+
+ if (ib.user_buffer) {
+ u_upload_data(vctx->uploader, 0, info.count * ib.index_size,
+ ib.user_buffer, &ib.offset, &ib.buffer);
+ ib.user_buffer = NULL;
+ }
+ }
+
+ u_upload_unmap(vctx->uploader);
+
+ vctx->num_draws++;
+ virgl_hw_set_vertex_buffers(ctx);
+ if (info.indexed)
+ virgl_hw_set_index_buffer(ctx, &ib);
+
+ virgl_encoder_draw_vbo(vctx, &info);
+
+ pipe_resource_reference(&ib.buffer, NULL);
+
+}
+
+static void virgl_flush_eq(struct virgl_context *ctx, void *closure)
+{
+ struct virgl_screen *rs = virgl_screen(ctx->base.screen);
+
+ /* send the buffer to the remote side for decoding */
+ ctx->num_transfers = ctx->num_draws = 0;
+ rs->vws->submit_cmd(rs->vws, ctx->cbuf);
+
+ virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
+
+ /* add back current framebuffer resources to reference list? */
+ virgl_reemit_res(ctx);
+}
+
+static void virgl_flush_from_st(struct pipe_context *ctx,
+ struct pipe_fence_handle **fence,
+ enum pipe_flush_flags flags)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_screen *rs = virgl_screen(ctx->screen);
+ struct virgl_buffer *buf, *tmp;
+
+ if (fence)
+ *fence = rs->vws->cs_create_fence(rs->vws);
+
+ LIST_FOR_EACH_ENTRY_SAFE(buf, tmp, &vctx->to_flush_bufs, flush_list) {
+ struct pipe_resource *res = &buf->base.u.b;
+ virgl_buffer_flush(vctx, buf);
+ list_del(&buf->flush_list);
+ buf->on_list = FALSE;
+ pipe_resource_reference(&res, NULL);
+
+ }
+ virgl_flush_eq(vctx, vctx);
+}
+
+static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_sampler_view *grview = CALLOC_STRUCT(virgl_sampler_view);
+ uint32_t handle;
+ struct virgl_resource *res;
+
+ if (state == NULL)
+ return NULL;
+
+ res = (struct virgl_resource *)texture;
+ handle = virgl_object_assign_handle();
+ virgl_encode_sampler_view(vctx, handle, res, state);
+
+ grview->base = *state;
+ grview->base.reference.count = 1;
+
+ grview->base.texture = NULL;
+ grview->base.context = ctx;
+ pipe_resource_reference(&grview->base.texture, texture);
+ grview->handle = handle;
+ return &grview->base;
+}
+
+static void virgl_set_sampler_views(struct pipe_context *ctx,
+ unsigned shader_type,
+ unsigned start_slot,
+ unsigned num_views,
+ struct pipe_sampler_view **views)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ int i;
+ uint32_t disable_mask = ~((1ull << num_views) - 1);
+ struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
+ uint32_t new_mask = 0;
+ uint32_t remaining_mask;
+
+ remaining_mask = tinfo->enabled_mask & disable_mask;
+
+ while (remaining_mask) {
+ i = u_bit_scan(&remaining_mask);
+ assert(tinfo->views[i]);
+
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
+ }
+
+ for (i = 0; i < num_views; i++) {
+ struct virgl_sampler_view *grview = (struct virgl_sampler_view *)views[i];
+
+ if (views[i] == (struct pipe_sampler_view *)tinfo->views[i])
+ continue;
+
+ if (grview) {
+ new_mask |= 1 << i;
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]);
+ } else {
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
+ disable_mask |= 1 << i;
+ }
+ }
+
+ tinfo->enabled_mask &= ~disable_mask;
+ tinfo->enabled_mask |= new_mask;
+ virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views);
+ virgl_attach_res_sampler_views(vctx, shader_type);
+}
+
+static void virgl_destroy_sampler_view(struct pipe_context *ctx,
+ struct pipe_sampler_view *view)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_sampler_view *grview = (struct virgl_sampler_view *)view;
+
+ virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
+ pipe_resource_reference(&view->texture, NULL);
+ FREE(view);
+}
+
+static void *virgl_create_sampler_state(struct pipe_context *ctx,
+ const struct pipe_sampler_state *state)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle;
+
+ handle = virgl_object_assign_handle();
+
+ virgl_encode_sampler_state(vctx, handle, state);
+ return (void *)(unsigned long)handle;
+}
+
+static void virgl_delete_sampler_state(struct pipe_context *ctx,
+ void *ss)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handle = (unsigned long)ss;
+
+ virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
+}
+
+static void virgl_bind_sampler_states(struct pipe_context *ctx,
+ unsigned shader, unsigned start_slot,
+ unsigned num_samplers,
+ void **samplers)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ uint32_t handles[32];
+ int i;
+ for (i = 0; i < num_samplers; i++) {
+ handles[i] = (unsigned long)(samplers[i]);
+ }
+ virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
+}
+
+static void virgl_set_polygon_stipple(struct pipe_context *ctx,
+ const struct pipe_poly_stipple *ps)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_polygon_stipple(vctx, ps);
+}
+
+static void virgl_set_scissor_states(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_scissor,
+ const struct pipe_scissor_state *ss)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
+}
+
+static void virgl_set_sample_mask(struct pipe_context *ctx,
+ unsigned sample_mask)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_sample_mask(vctx, sample_mask);
+}
+
+static void virgl_set_clip_state(struct pipe_context *ctx,
+ const struct pipe_clip_state *clip)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ virgl_encoder_set_clip_state(vctx, clip);
+}
+
+static void virgl_resource_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_resource *dres = (struct virgl_resource *)dst;
+ struct virgl_resource *sres = (struct virgl_resource *)src;
+
+ dres->clean = FALSE;
+ virgl_encode_resource_copy_region(vctx, dres,
+ dst_level, dstx, dsty, dstz,
+ sres, src_level,
+ src_box);
+}
+
+static void
+virgl_flush_resource(struct pipe_context *pipe,
+ struct pipe_resource *resource)
+{
+}
+
+static void virgl_blit(struct pipe_context *ctx,
+ const struct pipe_blit_info *blit)
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_resource *dres = (struct virgl_resource *)blit->dst.resource;
+ struct virgl_resource *sres = (struct virgl_resource *)blit->src.resource;
+
+ dres->clean = FALSE;
+ virgl_encode_blit(vctx, dres, sres,
+ blit);
+}
+
+static void
+virgl_context_destroy( struct pipe_context *ctx )
+{
+ struct virgl_context *vctx = (struct virgl_context *)ctx;
+ struct virgl_screen *rs = virgl_screen(ctx->screen);
+
+ vctx->framebuffer.zsbuf = NULL;
+ vctx->framebuffer.nr_cbufs = 0;
+ virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
+ virgl_flush_eq(vctx, vctx);
+
+ rs->vws->cmd_buf_destroy(vctx->cbuf);
+ if (vctx->uploader)
+ u_upload_destroy(vctx->uploader);
+ util_primconvert_destroy(vctx->primconvert);
+
+ util_slab_destroy(&vctx->texture_transfer_pool);
+ FREE(vctx);
+}
+
+struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
+ void *priv,
+ unsigned flags)
+{
+ struct virgl_context *vctx;
+ struct virgl_screen *rs = virgl_screen(pscreen);
+ vctx = CALLOC_STRUCT(virgl_context);
+
+ vctx->cbuf = rs->vws->cmd_buf_create(rs->vws);
+ if (!vctx->cbuf) {
+ FREE(vctx);
+ return NULL;
+ }
+
+ vctx->base.destroy = virgl_context_destroy;
+ vctx->base.create_surface = virgl_create_surface;
+ vctx->base.surface_destroy = virgl_surface_destroy;
+ vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
+ vctx->base.create_blend_state = virgl_create_blend_state;
+ vctx->base.bind_blend_state = virgl_bind_blend_state;
+ vctx->base.delete_blend_state = virgl_delete_blend_state;
+ vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
+ vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
+ vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
+ vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
+ vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
+ vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
+
+ vctx->base.set_viewport_states = virgl_set_viewport_states;
+ vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
+ vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
+ vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
+ vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
+ vctx->base.set_index_buffer = virgl_set_index_buffer;
+ vctx->base.set_constant_buffer = virgl_set_constant_buffer;
+ vctx->base.transfer_inline_write = virgl_transfer_inline_write;
+
+ vctx->base.create_vs_state = virgl_create_vs_state;
+ vctx->base.create_gs_state = virgl_create_gs_state;
+ vctx->base.create_fs_state = virgl_create_fs_state;
+
+ vctx->base.bind_vs_state = virgl_bind_vs_state;
+ vctx->base.bind_gs_state = virgl_bind_gs_state;
+ vctx->base.bind_fs_state = virgl_bind_fs_state;
+
+ vctx->base.delete_vs_state = virgl_delete_vs_state;
+ vctx->base.delete_gs_state = virgl_delete_gs_state;
+ vctx->base.delete_fs_state = virgl_delete_fs_state;
+
+ vctx->base.clear = virgl_clear;
+ vctx->base.draw_vbo = virgl_draw_vbo;
+ vctx->base.flush = virgl_flush_from_st;
+ vctx->base.screen = pscreen;
+ vctx->base.create_sampler_view = virgl_create_sampler_view;
+ vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
+ vctx->base.set_sampler_views = virgl_set_sampler_views;
+
+ vctx->base.create_sampler_state = virgl_create_sampler_state;
+ vctx->base.delete_sampler_state = virgl_delete_sampler_state;
+ vctx->base.bind_sampler_states = virgl_bind_sampler_states;
+
+ vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
+ vctx->base.set_scissor_states = virgl_set_scissor_states;
+ vctx->base.set_sample_mask = virgl_set_sample_mask;
+ vctx->base.set_stencil_ref = virgl_set_stencil_ref;
+ vctx->base.set_clip_state = virgl_set_clip_state;
+
+ vctx->base.set_blend_color = virgl_set_blend_color;
+
+ vctx->base.resource_copy_region = virgl_resource_copy_region;
+ vctx->base.flush_resource = virgl_flush_resource;
+ vctx->base.blit = virgl_blit;
+
+ virgl_init_context_resource_functions(&vctx->base);
+ virgl_init_query_functions(vctx);
+ virgl_init_so_functions(vctx);
+
+ list_inithead(&vctx->to_flush_bufs);
+ util_slab_create(&vctx->texture_transfer_pool, sizeof(struct virgl_transfer),
+ 16, UTIL_SLAB_SINGLETHREADED);
+
+ vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
+ vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024, 256,
+ PIPE_BIND_INDEX_BUFFER);
+ if (!vctx->uploader)
+ goto fail;
+
+ vctx->hw_sub_ctx_id = rs->sub_ctx_id++;
+ virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
+
+ virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
+ return &vctx->base;
+fail:
+ return NULL;
+}