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authorEric Anholt <[email protected]>2017-11-15 15:05:37 -0800
committerEric Anholt <[email protected]>2017-11-17 16:09:55 -0800
commit87391e23cf2110051c3c74281402a690b67ccc7f (patch)
treef8023e5cf91aa9d18d56bad423982383e4849b8f /src/gallium/drivers/vc5
parentc40ac132e4ba44f1d086112ebd27d3ec06aea8e9 (diff)
broadcom/vc5: Ensure that there is always a TLB write.
This should fix some GPU hangs in our (currently always single-threaded) fragment shaders, and definitely fixes assertion failures in simulation.
Diffstat (limited to 'src/gallium/drivers/vc5')
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