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authorEric Anholt <[email protected]>2017-02-02 16:24:13 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commit45bb8f2957108056de10721d50259e2f8c5a4ddc (patch)
tree37abe7d19c4e9d20990e1e42b2eeb61f00eab09e /src/gallium/drivers/vc5/vc5_tiling.c
parentade416d02369cc0942d53ad3cce601d66344f9c3 (diff)
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6). V3D 3.3 introduces an MMU (no more CMA allocations) and support for GLES3.1. This driver is not currently conformant, though that will be a target as soon as possible. V3D 3.x parts use a new texture tiling layout common across many Broadcom graphics parts including and the HVS scanout engine. It also massively changes the QPU instructions, introducing a common physical register file (no more A/B split) and half-float instructions, while removing the 4x8 unorm instructions in favor of half-float for talking to fixed function interfaces. Because so much has changed, vc5 is implemented in a separate gallium driver, using only the XML code-generation support from vc4. v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit returns. Fix up a bit of MRT setup. Sync the simulator to kernel behavior a bit more. Improve uniform debugging code. Rebase on QIR->VIR rename. Move texture state mostly to the CSOs. Improve cache flushing on the simulator. Fix program deletion use-after-frees. Acked-by: Dave Airlie <[email protected]> (uabi plan) Acked-by: Daniel Vetter <[email protected]> (uabi plan)
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_tiling.c')
-rw-r--r--src/gallium/drivers/vc5/vc5_tiling.c402
1 files changed, 402 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_tiling.c b/src/gallium/drivers/vc5/vc5_tiling.c
new file mode 100644
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+++ b/src/gallium/drivers/vc5/vc5_tiling.c
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+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file vc5_tiling.c
+ *
+ * Handles information about the VC5 tiling formats, and loading and storing
+ * from them.
+ */
+
+#include <stdint.h>
+#include "vc5_screen.h"
+#include "vc5_context.h"
+#include "vc5_tiling.h"
+
+struct mb_layout {
+ /** Height, in pixels, of a macroblock (2x2 utiles, a UIF block). */
+ uint32_t height;
+ /** Width, in pixels, of a macroblock (2x2 utiles, a UIF block). */
+ uint32_t width;
+ uint32_t tile_row_stride;
+};
+
+enum {
+ MB_LAYOUT_8BPP,
+ MB_LAYOUT_16BPP,
+ MB_LAYOUT_32BPP,
+ MB_LAYOUT_64BPP,
+ MB_LAYOUT_128BPP,
+};
+
+static const struct mb_layout mb_layouts[] = {
+ [MB_LAYOUT_8BPP] = { .height = 16, .width = 16, .tile_row_stride = 8 },
+ [MB_LAYOUT_16BPP] = { .height = 8, .width = 16, .tile_row_stride = 8 },
+ [MB_LAYOUT_32BPP] = { .height = 8, .width = 8, .tile_row_stride = 4 },
+ [MB_LAYOUT_64BPP] = { .height = 4, .width = 8, .tile_row_stride = 4 },
+ [MB_LAYOUT_128BPP] = { .height = 4, .width = 4, .tile_row_stride = 2 },
+};
+
+static const struct mb_layout *
+get_mb_layout(int cpp)
+{
+ const struct mb_layout *layout = &mb_layouts[ffs(cpp) - 1];
+
+ /* Sanity check the table. XXX: We should de-duplicate. */
+ assert(layout->width == vc5_utile_width(cpp) * 2);
+ assert(layout->tile_row_stride == vc5_utile_width(cpp));
+
+ return layout;
+}
+
+/** Return the width in pixels of a 64-byte microtile. */
+uint32_t
+vc5_utile_width(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ case 2:
+ return 8;
+ case 4:
+ case 8:
+ return 4;
+ case 16:
+ return 2;
+ default:
+ unreachable("unknown cpp");
+ }
+}
+
+/** Return the height in pixels of a 64-byte microtile. */
+uint32_t
+vc5_utile_height(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ return 8;
+ case 2:
+ case 4:
+ return 4;
+ case 8:
+ case 16:
+ return 2;
+ default:
+ unreachable("unknown cpp");
+ }
+}
+
+/**
+ * Returns the byte address for a given pixel within a utile.
+ *
+ * Utiles are 64b blocks of pixels in raster order, with 32bpp being a 4x4
+ * arrangement.
+ */
+static inline uint32_t
+vc5_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
+{
+ uint32_t utile_w = vc5_utile_width(cpp);
+ uint32_t utile_h = vc5_utile_height(cpp);
+
+ assert(x < utile_w && y < utile_h);
+
+ return x * cpp + y * utile_w * cpp;
+}
+
+/**
+ * Returns the byte offset for a given pixel in a LINEARTILE layout.
+ *
+ * LINEARTILE is a single line of utiles in either the X or Y direction.
+ */
+static inline uint32_t
+vc5_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
+{
+ uint32_t utile_w = vc5_utile_width(cpp);
+ uint32_t utile_h = vc5_utile_height(cpp);
+ uint32_t utile_index_x = x / utile_w;
+ uint32_t utile_index_y = y / utile_h;
+
+ assert(utile_index_x == 0 || utile_index_y == 0);
+
+ return (64 * (utile_index_x + utile_index_y) +
+ vc5_get_utile_pixel_offset(cpp,
+ x & (utile_w - 1),
+ y & (utile_h - 1)));
+}
+
+/**
+ * Returns the byte offset for a given pixel in a UBLINEAR layout.
+ *
+ * UBLINEAR is the layout where pixels are arranged in UIF blocks (2x2
+ * utiles), and the UIF blocks are in 1 or 2 columns in raster order.
+ */
+static inline uint32_t
+vc5_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
+ int ublinear_number)
+{
+ uint32_t utile_w = vc5_utile_width(cpp);
+ uint32_t utile_h = vc5_utile_height(cpp);
+ uint32_t ub_w = utile_w * 2;
+ uint32_t ub_h = utile_h * 2;
+ uint32_t ub_x = x / ub_w;
+ uint32_t ub_y = y / ub_h;
+
+ return (256 * (ub_y * ublinear_number +
+ ub_x) +
+ ((x & utile_w) ? 64 : 0) +
+ ((y & utile_h) ? 128 : 0) +
+ + vc5_get_utile_pixel_offset(cpp,
+ x & (utile_w - 1),
+ y & (utile_h - 1)));
+}
+
+static inline uint32_t
+vc5_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
+ uint32_t x, uint32_t y)
+{
+ return vc5_get_ublinear_pixel_offset(cpp, x, y, 2);
+}
+
+static inline uint32_t
+vc5_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
+ uint32_t x, uint32_t y)
+{
+ return vc5_get_ublinear_pixel_offset(cpp, x, y, 1);
+}
+
+/**
+ * Returns the byte offset for a given pixel in a UIF layout.
+ *
+ * UIF is the general VC5 tiling layout shared across 3D, media, and scanout.
+ * It stores pixels in UIF blocks (2x2 utiles), and UIF blocks are stored in
+ * 4x4 groups, and those 4x4 groups are then stored in raster order.
+ */
+static inline uint32_t
+vc5_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
+{
+ const struct mb_layout *layout = get_mb_layout(cpp);
+ uint32_t mb_width = layout->width;
+ uint32_t mb_height = layout->height;
+ uint32_t log2_mb_width = ffs(mb_width) - 1;
+ uint32_t log2_mb_height = ffs(mb_height) - 1;
+
+ /* Macroblock X, y */
+ uint32_t mb_x = x >> log2_mb_width;
+ uint32_t mb_y = y >> log2_mb_height;
+ /* X, y within the macroblock */
+ uint32_t mb_pixel_x = x - (mb_x << log2_mb_width);
+ uint32_t mb_pixel_y = y - (mb_y << log2_mb_height);
+
+ uint32_t mb_h = align(image_h, 1 << log2_mb_height) >> log2_mb_height;
+ uint32_t mb_id = ((mb_x / 4) * ((mb_h - 1) * 4)) + mb_x + mb_y * 4;
+
+ uint32_t mb_base_addr = mb_id * 256;
+
+ bool top = mb_pixel_y < mb_height / 2;
+ bool left = mb_pixel_x < mb_width / 2;
+
+ /* Docs have this in pixels, we do bytes here. */
+ uint32_t mb_tile_offset = (!top * 128 + !left * 64);
+
+ uint32_t mb_tile_y = mb_pixel_y & ~(mb_height / 2);
+ uint32_t mb_tile_x = mb_pixel_x & ~(mb_width / 2);
+ uint32_t mb_tile_pixel_id = (mb_tile_y *
+ layout->tile_row_stride +
+ mb_tile_x);
+
+ uint32_t mb_tile_addr = mb_tile_pixel_id * cpp;
+
+ uint32_t mb_pixel_address = (mb_base_addr +
+ mb_tile_offset +
+ mb_tile_addr);
+
+ return mb_pixel_address;
+}
+
+static inline void
+vc5_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
+ void *cpu, uint32_t cpu_stride,
+ int cpp, uint32_t image_h,
+ const struct pipe_box *box,
+ uint32_t (*get_pixel_offset)(uint32_t cpp,
+ uint32_t image_h,
+ uint32_t x, uint32_t y),
+ bool is_load)
+{
+ for (uint32_t y = 0; y < box->height; y++) {
+ void *cpu_row = cpu + y * cpu_stride;
+
+ for (int x = 0; x < box->width; x++) {
+ uint32_t pixel_offset = get_pixel_offset(cpp, image_h,
+ box->x + x,
+ box->y + y);
+
+ if (false) {
+ fprintf(stderr, "%3d,%3d -> %d\n",
+ box->x + x, box->y + y,
+ pixel_offset);
+ }
+
+ if (is_load) {
+ memcpy(cpu_row + x * cpp,
+ gpu + pixel_offset,
+ cpp);
+ } else {
+ memcpy(gpu + pixel_offset,
+ cpu_row + x * cpp,
+ cpp);
+ }
+ }
+ }
+}
+
+static inline void
+vc5_move_pixels_general(void *gpu, uint32_t gpu_stride,
+ void *cpu, uint32_t cpu_stride,
+ int cpp, uint32_t image_h,
+ const struct pipe_box *box,
+ uint32_t (*get_pixel_offset)(uint32_t cpp,
+ uint32_t image_h,
+ uint32_t x, uint32_t y),
+ bool is_load)
+{
+ switch (cpp) {
+ case 1:
+ vc5_move_pixels_general_percpp(gpu, gpu_stride,
+ cpu, cpu_stride,
+ 1, image_h, box,
+ get_pixel_offset,
+ is_load);
+ break;
+ case 2:
+ vc5_move_pixels_general_percpp(gpu, gpu_stride,
+ cpu, cpu_stride,
+ 2, image_h, box,
+ get_pixel_offset,
+ is_load);
+ break;
+ case 4:
+ vc5_move_pixels_general_percpp(gpu, gpu_stride,
+ cpu, cpu_stride,
+ 4, image_h, box,
+ get_pixel_offset,
+ is_load);
+ break;
+ case 8:
+ vc5_move_pixels_general_percpp(gpu, gpu_stride,
+ cpu, cpu_stride,
+ 8, image_h, box,
+ get_pixel_offset,
+ is_load);
+ break;
+ case 16:
+ vc5_move_pixels_general_percpp(gpu, gpu_stride,
+ cpu, cpu_stride,
+ 16, image_h, box,
+ get_pixel_offset,
+ is_load);
+ break;
+ }
+}
+
+static inline void
+vc5_move_tiled_image(void *gpu, uint32_t gpu_stride,
+ void *cpu, uint32_t cpu_stride,
+ enum vc5_tiling_mode tiling_format,
+ int cpp,
+ uint32_t image_h,
+ const struct pipe_box *box,
+ bool is_load)
+{
+ switch (tiling_format) {
+ case VC5_TILING_UIF_NO_XOR:
+ vc5_move_pixels_general(gpu, gpu_stride,
+ cpu, cpu_stride,
+ cpp, image_h, box,
+ vc5_get_uif_pixel_offset,
+ is_load);
+ break;
+ case VC5_TILING_UBLINEAR_2_COLUMN:
+ vc5_move_pixels_general(gpu, gpu_stride,
+ cpu, cpu_stride,
+ cpp, image_h, box,
+ vc5_get_ublinear_2_column_pixel_offset,
+ is_load);
+ break;
+ case VC5_TILING_UBLINEAR_1_COLUMN:
+ vc5_move_pixels_general(gpu, gpu_stride,
+ cpu, cpu_stride,
+ cpp, image_h, box,
+ vc5_get_ublinear_1_column_pixel_offset,
+ is_load);
+ break;
+ case VC5_TILING_LINEARTILE:
+ vc5_move_pixels_general(gpu, gpu_stride,
+ cpu, cpu_stride,
+ cpp, image_h, box,
+ vc5_get_lt_pixel_offset,
+ is_load);
+ break;
+ default:
+ unreachable("Unsupported tiling format");
+ break;
+ }
+}
+
+/**
+ * Loads pixel data from the start (microtile-aligned) box in \p src to the
+ * start of \p dst according to the given tiling format.
+ */
+void
+vc5_load_tiled_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ enum vc5_tiling_mode tiling_format, int cpp,
+ uint32_t image_h,
+ const struct pipe_box *box)
+{
+ vc5_move_tiled_image(src, src_stride,
+ dst, dst_stride,
+ tiling_format,
+ cpp,
+ image_h,
+ box,
+ true);
+}
+
+/**
+ * Stores pixel data from the start of \p src into a (microtile-aligned) box in
+ * \p dst according to the given tiling format.
+ */
+void
+vc5_store_tiled_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ enum vc5_tiling_mode tiling_format, int cpp,
+ uint32_t image_h,
+ const struct pipe_box *box)
+{
+ vc5_move_tiled_image(dst, dst_stride,
+ src, src_stride,
+ tiling_format,
+ cpp,
+ image_h,
+ box,
+ false);
+}