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authorEric Anholt <[email protected]>2017-02-02 16:24:13 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commit45bb8f2957108056de10721d50259e2f8c5a4ddc (patch)
tree37abe7d19c4e9d20990e1e42b2eeb61f00eab09e /src/gallium/drivers/vc5/vc5_screen.h
parentade416d02369cc0942d53ad3cce601d66344f9c3 (diff)
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6). V3D 3.3 introduces an MMU (no more CMA allocations) and support for GLES3.1. This driver is not currently conformant, though that will be a target as soon as possible. V3D 3.x parts use a new texture tiling layout common across many Broadcom graphics parts including and the HVS scanout engine. It also massively changes the QPU instructions, introducing a common physical register file (no more A/B split) and half-float instructions, while removing the 4x8 unorm instructions in favor of half-float for talking to fixed function interfaces. Because so much has changed, vc5 is implemented in a separate gallium driver, using only the XML code-generation support from vc4. v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit returns. Fix up a bit of MRT setup. Sync the simulator to kernel behavior a bit more. Improve uniform debugging code. Rebase on QIR->VIR rename. Move texture state mostly to the CSOs. Improve cache flushing on the simulator. Fix program deletion use-after-frees. Acked-by: Dave Airlie <[email protected]> (uabi plan) Acked-by: Daniel Vetter <[email protected]> (uabi plan)
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_screen.h')
-rw-r--r--src/gallium/drivers/vc5/vc5_screen.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_screen.h b/src/gallium/drivers/vc5/vc5_screen.h
new file mode 100644
index 00000000000..d804efa1bb7
--- /dev/null
+++ b/src/gallium/drivers/vc5/vc5_screen.h
@@ -0,0 +1,99 @@
+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC5_SCREEN_H
+#define VC5_SCREEN_H
+
+#include "pipe/p_screen.h"
+#include "os/os_thread.h"
+#include "state_tracker/drm_driver.h"
+#include "util/list.h"
+#include "util/slab.h"
+#include "broadcom/common/v3d_debug.h"
+#include "broadcom/common/v3d_device_info.h"
+
+struct vc5_bo;
+
+#define VC5_MAX_MIP_LEVELS 12
+#define VC5_MAX_TEXTURE_SAMPLERS 32
+#define VC5_MAX_SAMPLES 4
+#define VC5_MAX_DRAW_BUFFERS 4
+
+struct vc5_simulator_file;
+
+struct vc5_screen {
+ struct pipe_screen base;
+ int fd;
+
+ struct v3d_device_info devinfo;
+
+ const char *name;
+
+ /** The last seqno we've completed a wait for.
+ *
+ * This lets us slightly optimize our waits by skipping wait syscalls
+ * if we know the job's already done.
+ */
+ uint64_t finished_seqno;
+
+ struct slab_parent_pool transfer_pool;
+
+ struct vc5_bo_cache {
+ /** List of struct vc5_bo freed, by age. */
+ struct list_head time_list;
+ /** List of struct vc5_bo freed, per size, by age. */
+ struct list_head *size_list;
+ uint32_t size_list_size;
+
+ mtx_t lock;
+
+ uint32_t bo_size;
+ uint32_t bo_count;
+ } bo_cache;
+
+ const struct v3d_compiler *compiler;
+
+ struct util_hash_table *bo_handles;
+ mtx_t bo_handles_mutex;
+
+ uint32_t bo_size;
+ uint32_t bo_count;
+
+ struct vc5_simulator_file *sim_file;
+};
+
+static inline struct vc5_screen *
+vc5_screen(struct pipe_screen *screen)
+{
+ return (struct vc5_screen *)screen;
+}
+
+struct pipe_screen *vc5_screen_create(int fd);
+
+void
+vc5_fence_init(struct vc5_screen *screen);
+
+struct vc5_fence *
+vc5_fence_create(struct vc5_screen *screen, uint64_t seqno);
+
+#endif /* VC5_SCREEN_H */