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authorEric Anholt <[email protected]>2018-03-23 16:18:02 -0700
committerEric Anholt <[email protected]>2018-03-26 17:46:19 -0700
commit1bf466270d416643e8fcacd6b790e53660303059 (patch)
tree3ae25f7ebdd170df7afd3aa1ac4d2e82022673ce /src/gallium/drivers/vc5/vc5_rcl.c
parent262208eb3c2c53a1fd807bc76b12088f6ce2c56d (diff)
broadcom/vc5: Fix EZ disabling and allow using GT/GE direction as well.
Once we've disabled EZ for some draws, we need to not use EZ on future draws. Implementing that made implementing the GT/GE direction trivial. Fixes KHR-GLES3.shaders.fragdepth.compare.no_write on V3D 4.1 simulation.
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_rcl.c')
-rw-r--r--src/gallium/drivers/vc5/vc5_rcl.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c
index a5efa32e215..8ff1515f883 100644
--- a/src/gallium/drivers/vc5/vc5_rcl.c
+++ b/src/gallium/drivers/vc5/vc5_rcl.c
@@ -481,7 +481,21 @@ v3dX(emit_rcl)(struct vc5_job *job)
/* XXX: Early D/S clear */
- config.early_z_disable = !job->uses_early_z;
+ switch (job->first_ez_state) {
+ case VC5_EZ_UNDECIDED:
+ case VC5_EZ_LT_LE:
+ config.early_z_disable = false;
+ config.early_z_test_and_update_direction =
+ EARLY_Z_DIRECTION_LT_LE;
+ break;
+ case VC5_EZ_GT_GE:
+ config.early_z_disable = false;
+ config.early_z_test_and_update_direction =
+ EARLY_Z_DIRECTION_GT_GE;
+ break;
+ case VC5_EZ_DISABLED:
+ config.early_z_disable = true;
+ }
config.image_width_pixels = job->draw_width;
config.image_height_pixels = job->draw_height;