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authorEric Anholt <[email protected]>2017-02-02 16:24:13 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commit45bb8f2957108056de10721d50259e2f8c5a4ddc (patch)
tree37abe7d19c4e9d20990e1e42b2eeb61f00eab09e /src/gallium/drivers/vc5/vc5_drm.h
parentade416d02369cc0942d53ad3cce601d66344f9c3 (diff)
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6). V3D 3.3 introduces an MMU (no more CMA allocations) and support for GLES3.1. This driver is not currently conformant, though that will be a target as soon as possible. V3D 3.x parts use a new texture tiling layout common across many Broadcom graphics parts including and the HVS scanout engine. It also massively changes the QPU instructions, introducing a common physical register file (no more A/B split) and half-float instructions, while removing the 4x8 unorm instructions in favor of half-float for talking to fixed function interfaces. Because so much has changed, vc5 is implemented in a separate gallium driver, using only the XML code-generation support from vc4. v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit returns. Fix up a bit of MRT setup. Sync the simulator to kernel behavior a bit more. Improve uniform debugging code. Rebase on QIR->VIR rename. Move texture state mostly to the CSOs. Improve cache flushing on the simulator. Fix program deletion use-after-frees. Acked-by: Dave Airlie <[email protected]> (uabi plan) Acked-by: Daniel Vetter <[email protected]> (uabi plan)
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_drm.h')
-rw-r--r--src/gallium/drivers/vc5/vc5_drm.h191
1 files changed, 191 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_drm.h b/src/gallium/drivers/vc5/vc5_drm.h
new file mode 100644
index 00000000000..e70cf9d56a6
--- /dev/null
+++ b/src/gallium/drivers/vc5/vc5_drm.h
@@ -0,0 +1,191 @@
+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef _VC5_DRM_H_
+#define _VC5_DRM_H_
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#define DRM_VC5_SUBMIT_CL 0x00
+#define DRM_VC5_WAIT_SEQNO 0x01
+#define DRM_VC5_WAIT_BO 0x02
+#define DRM_VC5_CREATE_BO 0x03
+#define DRM_VC5_MMAP_BO 0x04
+#define DRM_VC5_GET_PARAM 0x05
+#define DRM_VC5_GET_BO_OFFSET 0x06
+
+#define DRM_IOCTL_VC5_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_SUBMIT_CL, struct drm_vc5_submit_cl)
+#define DRM_IOCTL_VC5_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_SEQNO, struct drm_vc5_wait_seqno)
+#define DRM_IOCTL_VC5_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_BO, struct drm_vc5_wait_bo)
+#define DRM_IOCTL_VC5_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_CREATE_BO, struct drm_vc5_create_bo)
+#define DRM_IOCTL_VC5_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_MMAP_BO, struct drm_vc5_mmap_bo)
+#define DRM_IOCTL_VC5_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_PARAM, struct drm_vc5_get_param)
+#define DRM_IOCTL_VC5_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_BO_OFFSET, struct drm_vc5_get_bo_offset)
+
+/**
+ * struct drm_vc5_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * This asks the kernel to have the GPU execute an optional binner
+ * command list, and a render command list.
+ */
+struct drm_vc5_submit_cl {
+ /* Pointer to the binner command list.
+ *
+ * This is the first set of commands executed, which runs the
+ * coordinate shader to determine where primitives land on the screen,
+ * then writes out the state updates and draw calls necessary per tile
+ * to the tile allocation BO.
+ */
+ __u32 bcl_start;
+
+ /** End address of the BCL (first byte after the BCL) */
+ __u32 bcl_end;
+
+ /* Offset of the render command list.
+ *
+ * This is the second set of commands executed, which will either
+ * execute the tiles that have been set up by the BCL, or a fixed set
+ * of tiles (in the case of RCL-only blits).
+ */
+ __u32 rcl_start;
+
+ /** End address of the RCL (first byte after the RCL) */
+ __u32 rcl_end;
+
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ */
+ __u64 bo_handles;
+
+ /* Pointer to an array of chunks of extra submit CL information. (the
+ * chunk struct is not yet defined)
+ */
+ __u64 chunks;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ __u32 chunk_count;
+
+ __u64 flags;
+};
+
+/**
+ * struct drm_vc5_wait_seqno - ioctl argument for waiting for
+ * DRM_VC5_SUBMIT_CL completion using its returned seqno.
+ *
+ * timeout_ns is the timeout in nanoseconds, where "0" means "don't
+ * block, just return the status."
+ */
+struct drm_vc5_wait_seqno {
+ __u64 seqno;
+ __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc5_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_VC5_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_vc5_wait_bo {
+ __u32 handle;
+ __u32 pad;
+ __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc5_create_bo - ioctl argument for creating VC5 BOs.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc5_create_bo {
+ __u32 size;
+ __u32 flags;
+ /** Returned GEM handle for the BO. */
+ __u32 handle;
+ /**
+ * Returned offset for the BO in the V3D address space. This offset
+ * is private to the DRM fd and is valid for the lifetime of the GEM
+ * handle.
+ */
+ __u32 offset;
+};
+
+/**
+ * struct drm_vc5_mmap_bo - ioctl argument for mapping VC5 BOs.
+ *
+ * This doesn't actually perform an mmap. Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node. This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc5_mmap_bo {
+ /** Handle for the object being mapped. */
+ __u32 handle;
+ __u32 flags;
+ /** offset into the drm node to use for subsequent mmap call. */
+ __u64 offset;
+};
+
+enum drm_vc5_param {
+ DRM_VC5_PARAM_V3D_UIFCFG,
+ DRM_VC5_PARAM_V3D_HUB_IDENT1,
+ DRM_VC5_PARAM_V3D_HUB_IDENT2,
+ DRM_VC5_PARAM_V3D_HUB_IDENT3,
+ DRM_VC5_PARAM_V3D_CORE0_IDENT0,
+ DRM_VC5_PARAM_V3D_CORE0_IDENT1,
+ DRM_VC5_PARAM_V3D_CORE0_IDENT2,
+};
+
+struct drm_vc5_get_param {
+ __u32 param;
+ __u32 pad;
+ __u64 value;
+};
+
+/**
+ * Returns the offset for the BO in the V3D address space for this DRM fd.
+ * This is the same value returned by drm_vc5_create_bo, if that was called
+ * from this DRM fd.
+ */
+struct drm_vc5_get_bo_offset {
+ __u32 handle;
+ __u32 offset;
+};
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* _VC5_DRM_H_ */