diff options
author | Eric Anholt <[email protected]> | 2017-11-01 15:16:59 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-11-07 09:19:48 -0800 |
commit | 078b163a9c581e5b0e7bcc7436f0bf569cbc020d (patch) | |
tree | dadb992d438dec013473a147831be2a021d5d9cb /src/gallium/drivers/vc5/vc5_draw.c | |
parent | 735b844b1b32a440738b1a6096ea3aa4df6b52a7 (diff) |
broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.
Cleans up the hand-written code, at the cost of another ugly macro.
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_draw.c')
-rw-r--r-- | src/gallium/drivers/vc5/vc5_draw.c | 29 |
1 files changed, 12 insertions, 17 deletions
diff --git a/src/gallium/drivers/vc5/vc5_draw.c b/src/gallium/drivers/vc5/vc5_draw.c index 2ff604f02f2..edc52859154 100644 --- a/src/gallium/drivers/vc5/vc5_draw.c +++ b/src/gallium/drivers/vc5/vc5_draw.c @@ -221,25 +221,20 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5, &vertexbuf->vb[elem->vertex_buffer_index]; struct vc5_resource *rsc = vc5_resource(vb->buffer.resource); - struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD attr_unpacked = { - .stride = vb->stride, - .address = cl_address(rsc->bo, - vb->buffer_offset + - elem->src_offset), - .number_of_values_read_by_coordinate_shader = - vc5->prog.cs->prog_data.vs->vattr_sizes[i], - .number_of_values_read_by_vertex_shader = - vc5->prog.vs->prog_data.vs->vattr_sizes[i], - }; const uint32_t size = cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); - uint8_t attr_packed[size]; - V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_pack(&job->indirect, - attr_packed, - &attr_unpacked); - for (int j = 0; j < size; j++) - attr_packed[j] |= vtx->attrs[i * size + j]; - cl_emit_prepacked(&job->indirect, &attr_packed); + cl_emit_with_prepacked(&job->indirect, + GL_SHADER_STATE_ATTRIBUTE_RECORD, + &vtx->attrs[i * size], attr) { + attr.stride = vb->stride; + attr.address = cl_address(rsc->bo, + vb->buffer_offset + + elem->src_offset); + attr.number_of_values_read_by_coordinate_shader = + vc5->prog.cs->prog_data.vs->vattr_sizes[i]; + attr.number_of_values_read_by_vertex_shader = + vc5->prog.vs->prog_data.vs->vattr_sizes[i]; + } } if (vtx->num_elements == 0) { |