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authorEric Anholt <[email protected]>2017-10-27 14:41:35 -0700
committerEric Anholt <[email protected]>2017-10-30 13:31:32 -0700
commit61bb0df60e08d0b5707879c49beed899d46eaf9a (patch)
treed948769aa46c594bf1d17fac3ada1b07321c59e2 /src/gallium/drivers/vc5/vc5_context.h
parent2e3c7beb1e60a47e1f5dd12d28ac3f328555a543 (diff)
broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.
Fixes many of the fbo-blending-formats tests.
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_context.h')
-rw-r--r--src/gallium/drivers/vc5/vc5_context.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_context.h b/src/gallium/drivers/vc5/vc5_context.h
index a1017bd1a6a..99d170b7dc0 100644
--- a/src/gallium/drivers/vc5/vc5_context.h
+++ b/src/gallium/drivers/vc5/vc5_context.h
@@ -337,6 +337,14 @@ struct vc5_context {
struct pipe_stencil_ref stencil_ref;
unsigned sample_mask;
struct pipe_framebuffer_state framebuffer;
+
+ /* Per render target, whether we should swap the R and B fields in the
+ * shader's color output and in blending. If render targets disagree
+ * on the R/B swap and use the constant color, then we would need to
+ * fall back to in-shader blending.
+ */
+ uint8_t swap_color_rb;
+
struct pipe_poly_stipple stipple;
struct pipe_clip_state clip;
struct pipe_viewport_state viewport;