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authorDave Airlie <[email protected]>2018-02-05 13:46:23 +1000
committerDave Airlie <[email protected]>2018-02-07 06:16:27 +1000
commit5b14e06d8b42e2b08ebc52b6c314ef8647d87a1f (patch)
tree4bb3abd05c3936f8a34df9ea9f03010ace25d642 /src/gallium/drivers/vc5/vc5_bufmgr.h
parentf292eceae1d3bc0462d626d6857dbf51c48fbc92 (diff)
r600: work out shader export mask at shader build time (v1.1)
Since enhanced layouts allows setting specific MRT outputs, we can get sparse outputs, so we have to calculate the shader mask earlier. v1.1: update checks for state update (Roland) Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_bufmgr.h')
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