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authorEric Anholt <[email protected]>2017-02-02 16:24:13 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commit45bb8f2957108056de10721d50259e2f8c5a4ddc (patch)
tree37abe7d19c4e9d20990e1e42b2eeb61f00eab09e /src/gallium/drivers/vc5/vc5_blit.c
parentade416d02369cc0942d53ad3cce601d66344f9c3 (diff)
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6). V3D 3.3 introduces an MMU (no more CMA allocations) and support for GLES3.1. This driver is not currently conformant, though that will be a target as soon as possible. V3D 3.x parts use a new texture tiling layout common across many Broadcom graphics parts including and the HVS scanout engine. It also massively changes the QPU instructions, introducing a common physical register file (no more A/B split) and half-float instructions, while removing the 4x8 unorm instructions in favor of half-float for talking to fixed function interfaces. Because so much has changed, vc5 is implemented in a separate gallium driver, using only the XML code-generation support from vc4. v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit returns. Fix up a bit of MRT setup. Sync the simulator to kernel behavior a bit more. Improve uniform debugging code. Rebase on QIR->VIR rename. Move texture state mostly to the CSOs. Improve cache flushing on the simulator. Fix program deletion use-after-frees. Acked-by: Dave Airlie <[email protected]> (uabi plan) Acked-by: Daniel Vetter <[email protected]> (uabi plan)
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_blit.c')
-rw-r--r--src/gallium/drivers/vc5/vc5_blit.c226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_blit.c b/src/gallium/drivers/vc5/vc5_blit.c
new file mode 100644
index 00000000000..64811416e50
--- /dev/null
+++ b/src/gallium/drivers/vc5/vc5_blit.c
@@ -0,0 +1,226 @@
+/*
+ * Copyright © 2015-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "util/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_blitter.h"
+#include "vc5_context.h"
+
+#if 0
+static struct pipe_surface *
+vc5_get_blit_surface(struct pipe_context *pctx,
+ struct pipe_resource *prsc, unsigned level)
+{
+ struct pipe_surface tmpl;
+
+ memset(&tmpl, 0, sizeof(tmpl));
+ tmpl.format = prsc->format;
+ tmpl.u.tex.level = level;
+ tmpl.u.tex.first_layer = 0;
+ tmpl.u.tex.last_layer = 0;
+
+ return pctx->create_surface(pctx, prsc, &tmpl);
+}
+
+static bool
+is_tile_unaligned(unsigned size, unsigned tile_size)
+{
+ return size & (tile_size - 1);
+}
+
+static bool
+vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ bool msaa = (info->src.resource->nr_samples > 1 ||
+ info->dst.resource->nr_samples > 1);
+ int tile_width = msaa ? 32 : 64;
+ int tile_height = msaa ? 32 : 64;
+
+ if (util_format_is_depth_or_stencil(info->dst.resource->format))
+ return false;
+
+ if (info->scissor_enable)
+ return false;
+
+ if ((info->mask & PIPE_MASK_RGBA) == 0)
+ return false;
+
+ if (info->dst.box.x != info->src.box.x ||
+ info->dst.box.y != info->src.box.y ||
+ info->dst.box.width != info->src.box.width ||
+ info->dst.box.height != info->src.box.height) {
+ return false;
+ }
+
+ int dst_surface_width = u_minify(info->dst.resource->width0,
+ info->dst.level);
+ int dst_surface_height = u_minify(info->dst.resource->height0,
+ info->dst.level);
+ if (is_tile_unaligned(info->dst.box.x, tile_width) ||
+ is_tile_unaligned(info->dst.box.y, tile_height) ||
+ (is_tile_unaligned(info->dst.box.width, tile_width) &&
+ info->dst.box.x + info->dst.box.width != dst_surface_width) ||
+ (is_tile_unaligned(info->dst.box.height, tile_height) &&
+ info->dst.box.y + info->dst.box.height != dst_surface_height)) {
+ return false;
+ }
+
+ /* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
+ * VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
+ * destination surface) to determine the stride. This may be wrong
+ * when reading from texture miplevels > 0, which are stored in
+ * POT-sized areas. For MSAA, the tile addresses are computed
+ * explicitly by the RCL, but still use the destination width to
+ * determine the stride (which could be fixed by explicitly supplying
+ * it in the ABI).
+ */
+ struct vc5_resource *rsc = vc5_resource(info->src.resource);
+
+ uint32_t stride;
+
+ if (info->src.resource->nr_samples > 1)
+ stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
+ /* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
+ stride = align(dst_surface_width * rsc->cpp, 128); */
+ else
+ stride = align(dst_surface_width * rsc->cpp, 16);
+
+ if (stride != rsc->slices[info->src.level].stride)
+ return false;
+
+ if (info->dst.resource->format != info->src.resource->format)
+ return false;
+
+ if (false) {
+ fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
+ info->src.box.x,
+ info->src.box.y,
+ info->dst.box.x,
+ info->dst.box.y,
+ info->dst.box.width,
+ info->dst.box.height);
+ }
+
+ struct pipe_surface *dst_surf =
+ vc5_get_blit_surface(pctx, info->dst.resource, info->dst.level);
+ struct pipe_surface *src_surf =
+ vc5_get_blit_surface(pctx, info->src.resource, info->src.level);
+
+ vc5_flush_jobs_reading_resource(vc5, info->src.resource);
+
+ struct vc5_job *job = vc5_get_job(vc5, dst_surf, NULL);
+ pipe_surface_reference(&job->color_read, src_surf);
+
+ /* If we're resolving from MSAA to single sample, we still need to run
+ * the engine in MSAA mode for the load.
+ */
+ if (!job->msaa && info->src.resource->nr_samples > 1) {
+ job->msaa = true;
+ job->tile_width = 32;
+ job->tile_height = 32;
+ }
+
+ job->draw_min_x = info->dst.box.x;
+ job->draw_min_y = info->dst.box.y;
+ job->draw_max_x = info->dst.box.x + info->dst.box.width;
+ job->draw_max_y = info->dst.box.y + info->dst.box.height;
+ job->draw_width = dst_surf->width;
+ job->draw_height = dst_surf->height;
+
+ job->tile_width = tile_width;
+ job->tile_height = tile_height;
+ job->msaa = msaa;
+ job->needs_flush = true;
+ job->resolve |= PIPE_CLEAR_COLOR;
+
+ vc5_job_submit(vc5, job);
+
+ pipe_surface_reference(&dst_surf, NULL);
+ pipe_surface_reference(&src_surf, NULL);
+
+ return true;
+}
+#endif
+
+void
+vc5_blitter_save(struct vc5_context *vc5)
+{
+ util_blitter_save_fragment_constant_buffer_slot(vc5->blitter,
+ vc5->constbuf[PIPE_SHADER_FRAGMENT].cb);
+ util_blitter_save_vertex_buffer_slot(vc5->blitter, vc5->vertexbuf.vb);
+ util_blitter_save_vertex_elements(vc5->blitter, vc5->vtx);
+ util_blitter_save_vertex_shader(vc5->blitter, vc5->prog.bind_vs);
+ util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
+ vc5->streamout.targets);
+ util_blitter_save_rasterizer(vc5->blitter, vc5->rasterizer);
+ util_blitter_save_viewport(vc5->blitter, &vc5->viewport);
+ util_blitter_save_scissor(vc5->blitter, &vc5->scissor);
+ util_blitter_save_fragment_shader(vc5->blitter, vc5->prog.bind_fs);
+ util_blitter_save_blend(vc5->blitter, vc5->blend);
+ util_blitter_save_depth_stencil_alpha(vc5->blitter, vc5->zsa);
+ util_blitter_save_stencil_ref(vc5->blitter, &vc5->stencil_ref);
+ util_blitter_save_sample_mask(vc5->blitter, vc5->sample_mask);
+ util_blitter_save_framebuffer(vc5->blitter, &vc5->framebuffer);
+ util_blitter_save_fragment_sampler_states(vc5->blitter,
+ vc5->fragtex.num_samplers,
+ (void **)vc5->fragtex.samplers);
+ util_blitter_save_fragment_sampler_views(vc5->blitter,
+ vc5->fragtex.num_textures, vc5->fragtex.textures);
+ util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
+ vc5->streamout.targets);
+}
+
+static bool
+vc5_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+{
+ struct vc5_context *vc5 = vc5_context(ctx);
+
+ if (!util_blitter_is_blit_supported(vc5->blitter, info)) {
+ fprintf(stderr, "blit unsupported %s -> %s\n",
+ util_format_short_name(info->src.resource->format),
+ util_format_short_name(info->dst.resource->format));
+ return false;
+ }
+
+ vc5_blitter_save(vc5);
+ util_blitter_blit(vc5->blitter, info);
+
+ return true;
+}
+
+/* Optimal hardware path for blitting pixels.
+ * Scaling, format conversion, up- and downsampling (resolve) are allowed.
+ */
+void
+vc5_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+{
+ struct pipe_blit_info info = *blit_info;
+
+#if 0
+ if (vc5_tile_blit(pctx, blit_info))
+ return;
+#endif
+
+ vc5_render_blit(pctx, &info);
+}