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author | Eric Anholt <[email protected]> | 2018-01-12 13:20:38 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-01-12 21:58:04 -0800 |
commit | ff77ca8a3b67f6209af5d70711004cd1937bd711 (patch) | |
tree | eb6c3601fbc8fbf96384858829aad92b4f083670 /src/gallium/drivers/vc5/meson.build | |
parent | e41e33fdb8737a92c008f8e165cf755bf7ecc78d (diff) |
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
I had 3.x putting swizzling in the texture state only for 16-bit texture
returns, and in the shader for 32-bit. This may be due to having mixed up
the return channel setup on 3.x back before I had moved it into the
compiler. On 4.x, the non-border-color texwrap tests are passing nicely
with both 16 and 32-bit returns with swizzling in the texture state.
Diffstat (limited to 'src/gallium/drivers/vc5/meson.build')
0 files changed, 0 insertions, 0 deletions