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author | Eric Anholt <[email protected]> | 2015-08-18 22:38:34 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-10-23 18:11:21 +0100 |
commit | 5b2fb138bc5ff68af27d8435cbc01f83a09ee078 (patch) | |
tree | 0a3076f2f146896b097b387b99c39d853242adcd /src/gallium/drivers/vc4 | |
parent | 1066a372d8a260aef29ffb6226e8691c07ec696a (diff) |
nir: Add opcodes for saturated vector math.
This corresponds to instructions used on vc4 for its blending inside of
shaders. I've seen these opcodes on other architectures before, but I
think it's the first time these are needed in Mesa.
v2: Rename to 'u' instead of 'i', since they're all 'u'norm (from review
by jekstrand)
Diffstat (limited to 'src/gallium/drivers/vc4')
0 files changed, 0 insertions, 0 deletions