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authorEric Anholt <[email protected]>2015-08-18 22:38:34 -0700
committerEric Anholt <[email protected]>2015-10-23 18:11:21 +0100
commit5b2fb138bc5ff68af27d8435cbc01f83a09ee078 (patch)
tree0a3076f2f146896b097b387b99c39d853242adcd /src/gallium/drivers/vc4
parent1066a372d8a260aef29ffb6226e8691c07ec696a (diff)
nir: Add opcodes for saturated vector math.
This corresponds to instructions used on vc4 for its blending inside of shaders. I've seen these opcodes on other architectures before, but I think it's the first time these are needed in Mesa. v2: Rename to 'u' instead of 'i', since they're all 'u'norm (from review by jekstrand)
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