diff options
author | Eric Anholt <[email protected]> | 2017-02-10 10:45:42 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-02-10 14:17:04 -0800 |
commit | a0b68418383ecc0ee2ac475ff6dc1d28b4ae6e24 (patch) | |
tree | e54bfcf753228111c31f91b7ba6282652cea51c1 /src/gallium/drivers/vc4 | |
parent | b2309393039b2ec0cc00a8e6fd828c60c4ef1e11 (diff) |
vc4: Drop VS inputs to 8.
In the hardware we only get to declare 8 vertex elements (GLES2's
minimum), so we should be exposing that number here. Fixes an assertion
failure in piglit texrect-many, at the expense of various GL 2.0-ish
minmax tests now complaining that our count is too low.
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_screen.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index 5cc0b04dc15..3b2c265222a 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -365,10 +365,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, return vc4_screen(pscreen)->has_control_flow; case PIPE_SHADER_CAP_MAX_INPUTS: - if (shader == PIPE_SHADER_FRAGMENT) - return 8; - else - return 16; + return 8; case PIPE_SHADER_CAP_MAX_OUTPUTS: return shader == PIPE_SHADER_FRAGMENT ? 1 : 8; case PIPE_SHADER_CAP_MAX_TEMPS: |