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authorEric Anholt <[email protected]>2015-10-22 11:31:56 +0100
committerEric Anholt <[email protected]>2015-10-23 14:29:07 +0100
commitb0963ce75871e2b34856b8e24c8ad427f64be62a (patch)
tree9dfc9b97005e24c910baf691d38b25cca0e6568c /src/gallium/drivers/vc4
parentf408a13dd3089483c78803e961ba8a4df8b4cbba (diff)
vc4: Add a sentinel after simulator buffers for buffer overflow detection.
This is a little bit like the mprotect-based fencing I've experimented with, but it's simple and low overhead. The downside is that only catches writes, not reads. It didn't catch any bad writes on a current piglit run, but may be useful in the future.
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r--src/gallium/drivers/vc4/vc4_simulator.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c
index 76980ca32af..10dabd09f5e 100644
--- a/src/gallium/drivers/vc4/vc4_simulator.c
+++ b/src/gallium/drivers/vc4/vc4_simulator.c
@@ -32,6 +32,11 @@
#include "vc4_simulator_validate.h"
#include "simpenrose/simpenrose.h"
+/* A marker placed just after each BO, then checked after rendering to make
+ * sure it's still there.
+ */
+#define BO_SENTINEL 0xfedcba98
+
#define OVERFLOW_SIZE (32 * 1024 * 1024)
static struct drm_gem_cma_object *
@@ -49,10 +54,12 @@ vc4_wrap_bo_with_cma(struct drm_device *dev, struct vc4_bo *bo)
obj->vaddr = screen->simulator_mem_base + dev->simulator_mem_next;
obj->paddr = simpenrose_hw_addr(obj->vaddr);
- dev->simulator_mem_next += size;
+ dev->simulator_mem_next += size + sizeof(uint32_t);
dev->simulator_mem_next = align(dev->simulator_mem_next, 4096);
assert(dev->simulator_mem_next <= screen->simulator_mem_size);
+ *(uint32_t *)(obj->vaddr + bo->size) = BO_SENTINEL;
+
return obj;
}
@@ -109,6 +116,7 @@ vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
struct vc4_bo *bo = drm_bo->bo;
+ assert(*(uint32_t *)(obj->vaddr + bo->size) == BO_SENTINEL);
memcpy(bo->map, obj->vaddr, bo->size);
if (drm_bo->validated_shader) {
@@ -197,6 +205,8 @@ vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list,
unref_head) {
list_del(&bo->unref_head);
+ assert(*(uint32_t *)(bo->base.vaddr + bo->bo->size) ==
+ BO_SENTINEL);
vc4_bo_unreference(&bo->bo);
free(bo);
}