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authorEric Anholt <[email protected]>2016-04-08 14:05:22 -0700
committerEric Anholt <[email protected]>2016-04-08 18:41:45 -0700
commit99a759a4a3c29c283ae93612017d2f31c0ddbe73 (patch)
tree7d8c4b6d493941e7f45a5ba61a24ff3b1d628c9c /src/gallium/drivers/vc4
parent7030eadbed7cbcdb00ce41bbbc4ca93854314d71 (diff)
vc4: Switch to using NIR_PASS macros.
This gets us better validation of our NIR transformations.
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r--src/gallium/drivers/vc4/vc4_nir_lower_blend.c4
-rw-r--r--src/gallium/drivers/vc4/vc4_nir_lower_io.c4
-rw-r--r--src/gallium/drivers/vc4/vc4_nir_lower_txf_ms.c4
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c47
-rw-r--r--src/gallium/drivers/vc4/vc4_qir.h6
5 files changed, 32 insertions, 33 deletions
diff --git a/src/gallium/drivers/vc4/vc4_nir_lower_blend.c b/src/gallium/drivers/vc4/vc4_nir_lower_blend.c
index 49a314cdb25..cf6d2896f7d 100644
--- a/src/gallium/drivers/vc4/vc4_nir_lower_blend.c
+++ b/src/gallium/drivers/vc4/vc4_nir_lower_blend.c
@@ -710,9 +710,9 @@ vc4_nir_lower_blend_block(nir_block *block, void *state)
}
void
-vc4_nir_lower_blend(struct vc4_compile *c)
+vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c)
{
- nir_foreach_function(c->s, function) {
+ nir_foreach_function(s, function) {
if (function->impl) {
nir_foreach_block(function->impl,
vc4_nir_lower_blend_block, c);
diff --git a/src/gallium/drivers/vc4/vc4_nir_lower_io.c b/src/gallium/drivers/vc4/vc4_nir_lower_io.c
index d0391c0262e..22c602adb54 100644
--- a/src/gallium/drivers/vc4/vc4_nir_lower_io.c
+++ b/src/gallium/drivers/vc4/vc4_nir_lower_io.c
@@ -455,9 +455,9 @@ vc4_nir_lower_io_impl(struct vc4_compile *c, nir_function_impl *impl)
}
void
-vc4_nir_lower_io(struct vc4_compile *c)
+vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c)
{
- nir_foreach_function(c->s, function) {
+ nir_foreach_function(s, function) {
if (function->impl)
vc4_nir_lower_io_impl(c, function->impl);
}
diff --git a/src/gallium/drivers/vc4/vc4_nir_lower_txf_ms.c b/src/gallium/drivers/vc4/vc4_nir_lower_txf_ms.c
index 8b65cac5084..6b8830743eb 100644
--- a/src/gallium/drivers/vc4/vc4_nir_lower_txf_ms.c
+++ b/src/gallium/drivers/vc4/vc4_nir_lower_txf_ms.c
@@ -162,9 +162,9 @@ vc4_nir_lower_txf_ms_impl(struct vc4_compile *c, nir_function_impl *impl)
}
void
-vc4_nir_lower_txf_ms(struct vc4_compile *c)
+vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c)
{
- nir_foreach_function(c->s, function) {
+ nir_foreach_function(s, function) {
if (function->impl)
vc4_nir_lower_txf_ms_impl(c, function->impl);
}
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index fbefd217ce0..d99862ad5ba 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1370,16 +1370,16 @@ vc4_optimize_nir(struct nir_shader *s)
do {
progress = false;
- nir_lower_vars_to_ssa(s);
- nir_lower_alu_to_scalar(s);
-
- progress = nir_copy_prop(s) || progress;
- progress = nir_opt_dce(s) || progress;
- progress = nir_opt_cse(s) || progress;
- progress = nir_opt_peephole_select(s) || progress;
- progress = nir_opt_algebraic(s) || progress;
- progress = nir_opt_constant_folding(s) || progress;
- progress = nir_opt_undef(s) || progress;
+ NIR_PASS_V(s, nir_lower_vars_to_ssa);
+ NIR_PASS_V(s, nir_lower_alu_to_scalar);
+
+ NIR_PASS(progress, s, nir_copy_prop);
+ NIR_PASS(progress, s, nir_opt_dce);
+ NIR_PASS(progress, s, nir_opt_cse);
+ NIR_PASS(progress, s, nir_opt_peephole_select);
+ NIR_PASS(progress, s, nir_opt_algebraic);
+ NIR_PASS(progress, s, nir_opt_constant_folding);
+ NIR_PASS(progress, s, nir_opt_undef);
} while (progress);
}
@@ -1835,11 +1835,11 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
}
c->s = tgsi_to_nir(tokens, &nir_options);
- nir_opt_global_to_local(c->s);
- nir_convert_to_ssa(c->s);
+ NIR_PASS_V(c->s, nir_opt_global_to_local);
+ NIR_PASS_V(c->s, nir_convert_to_ssa);
if (stage == QSTAGE_FRAG)
- vc4_nir_lower_blend(c);
+ NIR_PASS_V(c->s, vc4_nir_lower_blend, c);
struct nir_lower_tex_options tex_options = {
/* We would need to implement txs, but we don't want the
@@ -1889,26 +1889,25 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
}
}
- nir_lower_tex(c->s, &tex_options);
+ NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
if (c->fs_key && c->fs_key->light_twoside)
- nir_lower_two_sided_color(c->s);
+ NIR_PASS_V(c->s, nir_lower_two_sided_color);
if (stage == QSTAGE_FRAG)
- nir_lower_clip_fs(c->s, c->key->ucp_enables);
+ NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables);
else
- nir_lower_clip_vs(c->s, c->key->ucp_enables);
+ NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables);
- vc4_nir_lower_io(c);
- vc4_nir_lower_txf_ms(c);
- nir_lower_idiv(c->s);
- nir_lower_load_const_to_scalar(c->s);
+ NIR_PASS_V(c->s, vc4_nir_lower_io, c);
+ NIR_PASS_V(c->s, vc4_nir_lower_txf_ms, c);
+ NIR_PASS_V(c->s, nir_lower_idiv);
+ NIR_PASS_V(c->s, nir_lower_load_const_to_scalar);
vc4_optimize_nir(c->s);
- nir_remove_dead_variables(c->s);
-
- nir_convert_from_ssa(c->s, true);
+ NIR_PASS_V(c->s, nir_remove_dead_variables);
+ NIR_PASS_V(c->s, nir_convert_from_ssa, true);
if (vc4_debug & VC4_DEBUG_SHADERDB) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d NIR instructions\n",
diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h
index 3fbf5d749e7..dae1a0ba51d 100644
--- a/src/gallium/drivers/vc4/vc4_qir.h
+++ b/src/gallium/drivers/vc4/vc4_qir.h
@@ -484,13 +484,13 @@ bool qir_opt_cse(struct vc4_compile *c);
bool qir_opt_dead_code(struct vc4_compile *c);
bool qir_opt_small_immediates(struct vc4_compile *c);
bool qir_opt_vpm(struct vc4_compile *c);
-void vc4_nir_lower_blend(struct vc4_compile *c);
-void vc4_nir_lower_io(struct vc4_compile *c);
+void vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c);
+void vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c);
nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b,
enum quniform_contents contents);
nir_ssa_def *vc4_nir_get_swizzled_channel(struct nir_builder *b,
nir_ssa_def **srcs, int swiz);
-void vc4_nir_lower_txf_ms(struct vc4_compile *c);
+void vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c);
void qir_lower_uniforms(struct vc4_compile *c);
uint32_t qpu_schedule_instructions(struct vc4_compile *c);