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authorJason Ekstrand <[email protected]>2016-03-25 14:26:11 -0700
committerJason Ekstrand <[email protected]>2016-04-13 15:45:10 -0700
commitb63a98b1211d22f759ae9c80b2270fe2d3b2639e (patch)
tree7f1e411c91ee2ad01b0df3fdddf48a3168d9f2ac /src/gallium/drivers/vc4
parent505a8fbdf8f2b6d2aaab5a04244cd3329f9dbe97 (diff)
nir/dead_variables: Configurably work with any variable mode
The old version of the pass only worked on globals and locals and always left inputs, outputs, uniforms, etc. alone. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index ca293bee182..eccc7ab413f 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1910,7 +1910,7 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
vc4_optimize_nir(c->s);
- NIR_PASS_V(c->s, nir_remove_dead_variables);
+ NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_local);
NIR_PASS_V(c->s, nir_convert_from_ssa, true);
if (vc4_debug & VC4_DEBUG_SHADERDB) {