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authorEric Anholt <[email protected]>2014-10-06 15:47:38 -0700
committerEric Anholt <[email protected]>2014-10-09 11:01:09 +0200
commit67aea92964ed06f10097271822f4a16378138be5 (patch)
tree41883924b38cfa21513fae0a1e00678d14fc4dda /src/gallium/drivers/vc4
parent0b96a086cbb4bcf0a5aab1fee6d77c1e40295297 (diff)
vc4: Mostly fix offset calculation for NPOT mipmap levels.
The non-base NPOT levels are stored as POT-aligned images. We get that POT alignment by minifying the POT-aligned base level. This means that level strides are also POT aligned, so we have to tell the rendering mode config that our resource is larger than the actual requested area. Fixes the fbo-generatemipmap-formats NPOT cases. Regresses depthstencil-render-miplevels 273 * -- the texture presentation now works (where it was completely broken before), it looks like there's some overflow of image bounds happening at the lower miplevels.
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c13
-rw-r--r--src/gallium/drivers/vc4/vc4_state.c13
2 files changed, 23 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index 239443e7a7d..7006af3d8ff 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -198,14 +198,23 @@ vc4_setup_slices(struct vc4_resource *rsc)
struct pipe_resource *prsc = &rsc->base.b;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
+ uint32_t pot_width = util_next_power_of_two(width);
+ uint32_t pot_height = util_next_power_of_two(height);
uint32_t offset = 0;
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
for (int i = prsc->last_level; i >= 0; i--) {
struct vc4_resource_slice *slice = &rsc->slices[i];
- uint32_t level_width = u_minify(width, i);
- uint32_t level_height = u_minify(height, i);
+
+ uint32_t level_width, level_height;
+ if (i == 0) {
+ level_width = width;
+ level_height = height;
+ } else {
+ level_width = u_minify(pot_width, i);
+ level_height = u_minify(pot_height, i);
+ }
if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) {
slice->tiling = VC4_TILING_FORMAT_LINEAR;
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index 5f5eee8134c..2a123eb0b08 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -389,10 +389,21 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
cso->nr_cbufs = framebuffer->nr_cbufs;
+ pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
+
cso->width = framebuffer->width;
cso->height = framebuffer->height;
- pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
+ /* Nonzero texture mipmap levels are laid out as if they were in
+ * power-of-two-sized spaces. The renderbuffer config infers its
+ * stride from the width parameter, so we need to configure our
+ * framebuffer. Note that if the z/color buffers were mismatched
+ * sizes, we wouldn't be able to do this.
+ */
+ if ((cso->cbufs[0] && cso->cbufs[0]->u.tex.level) ||
+ (cso->zsbuf && cso->zsbuf->u.tex.level)) {
+ cso->width = util_next_power_of_two(cso->width);
+ }
vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
}