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author | Wladimir J. van der Laan <[email protected]> | 2017-04-14 09:44:27 +0200 |
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committer | Christian Gmeiner <[email protected]> | 2017-04-15 00:34:13 +0200 |
commit | 6a8d5ab932e525f16e744b4f13c4f6a7fa636ecf (patch) | |
tree | c2dfeb758f82b9d9371dcd906f28a6652bcb49b2 /src/gallium/drivers/vc4/vc4_tiling.c | |
parent | 1dcb1d49254dabd3989ad4ec5004b540683529b2 (diff) |
etnaviv: SINGLE_BUFFER support on GC3000
This patch adds support for the SINGLE_BUFFER feature on GC3000
GPUs, which allows rendering to a single buffer using multiple pixel
pipes.
This feature is always used when it is available, which means that
multi-tiled formats are no longer being used in that case, and all
buffers will be normal (super)tiled. This mimics the behavior of the
blob on GC3000.
- Because the same format can be used to render to and texture from,
this avoids an extra resolve pass when rendering to texture.
- i.MX6qp includes a PRE which can scan-out directly from tiled formats,
avoiding untiling overhead.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_tiling.c')
0 files changed, 0 insertions, 0 deletions