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authorEric Anholt <[email protected]>2017-07-27 18:11:19 -0700
committerEric Anholt <[email protected]>2017-09-26 14:49:43 -0700
commit68c91a87d73cfcd947e09803ceb800b50bf9e399 (patch)
treed69de616cf379a03bd166c4167aa17e1d390a7e5 /src/gallium/drivers/vc4/vc4_state.c
parent4b407a62c757c8344736caa200e706d2bd66fb2c (diff)
broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
I was overwriting view->texture with the shadow resource when we need to do shadow copies (retiling or baselevel rebase), but that tripped up some critical new sanity checking in state_tracker (making sure that stObj->pt hasn't changed from view->texture through TexImage-related paths). To avoid that, move the shadow resource to the vc4_sampler_view struct. Fixes: f0ecd36ef8e1 ("st/mesa: add an entirely separate codepath for setting up buffer views")
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_state.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_state.c34
1 files changed, 21 insertions, 13 deletions
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index 9a3438f8493..d6d44793e38 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -556,6 +556,9 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
so->base = *cso;
pipe_reference(NULL, &prsc->reference);
+ so->base.texture = prsc;
+ so->base.reference.count = 1;
+ so->base.context = pctx;
/* There is no hardware level clamping, and the start address of a
* texture may be misaligned, so in that case we have to copy to a
@@ -567,33 +570,36 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
if ((cso->u.tex.first_level &&
(cso->u.tex.first_level != cso->u.tex.last_level)) ||
rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
- struct vc4_resource *shadow_parent = vc4_resource(prsc);
- struct pipe_resource tmpl = shadow_parent->base;
- struct vc4_resource *clone;
+ struct vc4_resource *shadow_parent = rsc;
+ struct pipe_resource tmpl = *prsc;
tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
tmpl.width0 = u_minify(tmpl.width0, cso->u.tex.first_level);
tmpl.height0 = u_minify(tmpl.height0, cso->u.tex.first_level);
tmpl.last_level = cso->u.tex.last_level - cso->u.tex.first_level;
+ /* Create the shadow texture. The rest of the texture
+ * parameter setup will use the shadow.
+ */
prsc = vc4_resource_create(pctx->screen, &tmpl);
if (!prsc) {
free(so);
return NULL;
}
rsc = vc4_resource(prsc);
- clone = vc4_resource(prsc);
- clone->shadow_parent = &shadow_parent->base;
+
/* Flag it as needing update of the contents from the parent. */
- clone->writes = shadow_parent->writes - 1;
+ rsc->writes = shadow_parent->writes - 1;
+ assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
- assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
- } else if (cso->u.tex.first_level) {
- so->force_first_level = true;
+ so->texture = prsc;
+ } else {
+ pipe_resource_reference(&so->texture, prsc);
+
+ if (cso->u.tex.first_level) {
+ so->force_first_level = true;
+ }
}
- so->base.texture = prsc;
- so->base.reference.count = 1;
- so->base.context = pctx;
so->texture_p0 =
(VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
@@ -617,8 +623,10 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
static void
vc4_sampler_view_destroy(struct pipe_context *pctx,
- struct pipe_sampler_view *view)
+ struct pipe_sampler_view *pview)
{
+ struct vc4_sampler_view *view = vc4_sampler_view(pview);
+ pipe_resource_reference(&pview->texture, NULL);
pipe_resource_reference(&view->texture, NULL);
free(view);
}