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authorWladimir J. van der Laan <[email protected]>2017-04-14 09:44:27 +0200
committerChristian Gmeiner <[email protected]>2017-04-15 00:34:13 +0200
commit6a8d5ab932e525f16e744b4f13c4f6a7fa636ecf (patch)
treec2dfeb758f82b9d9371dcd906f28a6652bcb49b2 /src/gallium/drivers/vc4/vc4_screen.h
parent1dcb1d49254dabd3989ad4ec5004b540683529b2 (diff)
etnaviv: SINGLE_BUFFER support on GC3000
This patch adds support for the SINGLE_BUFFER feature on GC3000 GPUs, which allows rendering to a single buffer using multiple pixel pipes. This feature is always used when it is available, which means that multi-tiled formats are no longer being used in that case, and all buffers will be normal (super)tiled. This mimics the behavior of the blob on GC3000. - Because the same format can be used to render to and texture from, this avoids an extra resolve pass when rendering to texture. - i.MX6qp includes a PRE which can scan-out directly from tiled formats, avoiding untiling overhead. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.h')
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