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authorEric Anholt <[email protected]>2014-08-19 09:40:37 -0700
committerEric Anholt <[email protected]>2014-08-22 10:16:57 -0700
commit3a1efcc7f9f99d42cda191ded1eb78140366c708 (patch)
treefacf7091502e68b2da35810513efbcea765c4916 /src/gallium/drivers/vc4/vc4_screen.h
parent1b6dcaf40c639d7933e83fecfdf28dbe84175ac6 (diff)
vc4: Add support for texture tiling.
This still treats everything as RGBA8888 for the most part, same as before. This is a prerequisite for handling other texture formats, since only RGBA8888 has a raster-layout mode.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index 5cfdcaeed9f..a45a6e7a365 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -64,8 +64,6 @@ vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle,
unsigned *out_stride);
-uint8_t vc4_get_texture_format(enum pipe_format format);
-
extern uint32_t vc4_debug;
#endif /* VC4_SCREEN_H */