diff options
author | Eric Anholt <[email protected]> | 2014-09-05 14:17:27 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-09-09 07:29:12 -0700 |
commit | a894898255c8e016d56afa08c26a4fc54d0eab13 (patch) | |
tree | a30b726a6ddb39a69bd736538628b5046b8f617d /src/gallium/drivers/vc4/vc4_screen.h | |
parent | 840f38112026e9f71edd3dba7f88e09dec57b960 (diff) |
vc4: Add a debug flag for flushing after every draw.
It was useful on i965, but it's even more useful for debugging tiled
renderers.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_screen.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h index a45a6e7a365..470cb06e2bf 100644 --- a/src/gallium/drivers/vc4/vc4_screen.h +++ b/src/gallium/drivers/vc4/vc4_screen.h @@ -36,6 +36,7 @@ struct vc4_bo; #define VC4_DEBUG_SHADERDB 0x0010 #define VC4_DEBUG_PERF 0x0020 #define VC4_DEBUG_NORAST 0x0040 +#define VC4_DEBUG_ALWAYS_FLUSH 0x0080 #define VC4_MAX_MIP_LEVELS 12 #define VC4_MAX_TEXTURE_SAMPLERS 16 |