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authorEric Anholt <[email protected]>2014-11-20 19:43:07 -0800
committerEric Anholt <[email protected]>2014-11-24 12:37:33 -0800
commit6f4adb7483c86eabfb1b89f19f6b48b4413a79d1 (patch)
tree71efd9dd566cd706b753326d8a97f18fc823047b /src/gallium/drivers/vc4/vc4_screen.c
parentfa74ec7e98edb185806967fb17dd2d885727aa95 (diff)
vc4: Don't forget to actually connect the fence code.
I thought I'd tested this.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index c18760ccf3b..96536acfb5e 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -414,6 +414,8 @@ vc4_screen_create(int fd)
screen->fd = fd;
+ vc4_fence_init(screen);
+
vc4_debug = debug_get_option_vc4_debug();
if (vc4_debug & VC4_DEBUG_SHADERDB)
vc4_debug |= VC4_DEBUG_NORAST;