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authorEric Anholt <[email protected]>2014-08-19 09:40:37 -0700
committerEric Anholt <[email protected]>2014-08-22 10:16:57 -0700
commit3a1efcc7f9f99d42cda191ded1eb78140366c708 (patch)
treefacf7091502e68b2da35810513efbcea765c4916 /src/gallium/drivers/vc4/vc4_screen.c
parent1b6dcaf40c639d7933e83fecfdf28dbe84175ac6 (diff)
vc4: Add support for texture tiling.
This still treats everything as RGBA8888 for the most part, same as before. This is a prerequisite for handling other texture formats, since only RGBA8888 has a raster-layout mode.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index feff50c4b05..0c62b446b4e 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -302,7 +302,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
}
-uint8_t
+static uint8_t
vc4_get_texture_format(enum pipe_format format)
{
switch (format) {