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authorEric Engestrom <[email protected]>2017-11-24 16:58:43 +0000
committerEric Engestrom <[email protected]>2017-11-28 09:50:36 +0000
commit7bb89e1c8f314a9d8e591a7531722a15f0ac72d0 (patch)
tree0c9867eebb5c5e7e3b58d11c31824b093d81f198 /src/gallium/drivers/vc4/vc4_screen.c
parentb43daf7bf6cb505ece025c718ac6f074c38b2d49 (diff)
vc4: check preprocessor token existence using #ifdef instead of #if
(other uses of USE_VC4_SIMULATOR are already correct) Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index a42ba675c13..74dd9d5767e 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -64,7 +64,7 @@ static const struct debug_named_value debug_options[] = {
"Flush after each draw call" },
{ "always_sync", VC4_DEBUG_ALWAYS_SYNC,
"Wait for finish after each flush" },
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
{ "dump", VC4_DEBUG_DUMP,
"Write a GPU command stream trace file" },
#endif
@@ -105,7 +105,7 @@ vc4_screen_destroy(struct pipe_screen *pscreen)
slab_destroy_parent(&screen->transfer_pool);
free(screen->ro);
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
vc4_simulator_destroy(screen);
#endif
@@ -710,7 +710,7 @@ vc4_screen_create(int fd, struct renderonly *ro)
if (vc4_debug & VC4_DEBUG_SHADERDB)
vc4_debug |= VC4_DEBUG_NORAST;
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
vc4_simulator_init(screen);
#endif