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authorEric Anholt <[email protected]>2014-09-05 14:17:27 -0700
committerEric Anholt <[email protected]>2014-09-09 07:29:12 -0700
commita894898255c8e016d56afa08c26a4fc54d0eab13 (patch)
treea30b726a6ddb39a69bd736538628b5046b8f617d /src/gallium/drivers/vc4/vc4_screen.c
parent840f38112026e9f71edd3dba7f88e09dec57b960 (diff)
vc4: Add a debug flag for flushing after every draw.
It was useful on i965, but it's even more useful for debugging tiled renderers.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 793f8d39664..49f5228ab39 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -50,6 +50,8 @@ static const struct debug_named_value debug_options[] = {
"Print during performance-related events" },
{ "norast", VC4_DEBUG_NORAST,
"Skip actual hardware execution of commands" },
+ { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
+ "Flush after each draw call" },
{ NULL }
};