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authorEric Anholt <[email protected]>2014-06-19 08:19:38 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_screen.c
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_screen.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c439
1 files changed, 439 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
new file mode 100644
index 00000000000..7c7ed4ca6eb
--- /dev/null
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -0,0 +1,439 @@
+/*
+ * Copyright © 2014 Broadcom
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
+
+#include "util/u_debug.h"
+#include "util/u_memory.h"
+#include "util/u_format.h"
+
+#include "vc4_screen.h"
+#include "vc4_context.h"
+#include "vc4_resource.h"
+
+static const struct debug_named_value debug_options[] = {
+ {"cl", VC4_DBG_CL, "Dump command list during creation"},
+};
+
+static const char *
+vc4_screen_get_name(struct pipe_screen *pscreen)
+{
+ return "VC4";
+}
+
+static const char *
+vc4_screen_get_vendor(struct pipe_screen *pscreen)
+{
+ return "Broadcom";
+}
+
+static void
+vc4_screen_destroy(struct pipe_screen *pscreen)
+{
+ free(pscreen);
+}
+
+static int
+vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
+{
+ switch (param) {
+ /* Supported features (boolean caps). */
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+
+ /* lying for GL 2.0 */
+ case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 256;
+
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+
+ /* Unsupported features. */
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_COMPUTE:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ case PIPE_CAP_DRAW_INDIRECT:
+ return 0;
+
+ /* Stream output. */
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 0;
+
+ /* Geometry shader output, unsupported. */
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return 0;
+
+ /* Texturing. */
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return VC4_MAX_MIP_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return 0;
+
+ /* Render targets. */
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+
+ /* Queries. */
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ return 0;
+
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return 0;
+
+ case PIPE_CAP_ENDIANNESS:
+ return PIPE_ENDIAN_LITTLE;
+
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return 64;
+
+ default:
+ fprintf(stderr, "unknown param %d\n", param);
+ return 0;
+ }
+}
+
+static float
+vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
+{
+ switch (param) {
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 8192.0f;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return 0.0f;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 0.0f;
+ case PIPE_CAPF_GUARD_BAND_LEFT:
+ case PIPE_CAPF_GUARD_BAND_TOP:
+ case PIPE_CAPF_GUARD_BAND_RIGHT:
+ case PIPE_CAPF_GUARD_BAND_BOTTOM:
+ return 0.0f;
+ default:
+ fprintf(stderr, "unknown paramf %d\n", param);
+ return 0;
+ }
+}
+
+static int
+vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ if (shader != PIPE_SHADER_VERTEX &&
+ shader != PIPE_SHADER_FRAGMENT) {
+ return 0;
+ }
+
+ /* this is probably not totally correct.. but it's a start: */
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 16384;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return 64; /* Max native temporaries. */
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return 1; /* Max native address registers */
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return 64 * sizeof(float[4]);
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return 0; /* nothing uses this */
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 0;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 0;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 0;
+ case PIPE_SHADER_CAP_INTEGERS:
+ case PIPE_SHADER_CAP_DOUBLES:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return 16;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
+ default:
+ fprintf(stderr, "unknown shader param %d\n", param);
+ return 0;
+ }
+ return 0;
+}
+
+uint8_t
+vc4_get_texture_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return 0;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ return 1;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return 0;
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ return 1;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return 0;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ return 1;
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return 0;
+ case PIPE_FORMAT_X8B8G8R8_UNORM:
+ return 1;
+/*
+ case PIPE_FORMAT_R4G4B4A4_UNORM:
+ return 2;
+ case PIPE_FORMAT_R5G5B5A1_UNORM:
+ return 3;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return 4;
+*/
+ case PIPE_FORMAT_L8_UNORM:
+ return 5;
+ case PIPE_FORMAT_A8_UNORM:
+ return 6;
+ case PIPE_FORMAT_L8A8_UNORM:
+ return 7;
+ /* XXX: ETC1 and more*/
+ default:
+ return ~0;
+ }
+}
+
+static boolean
+vc4_screen_is_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage)
+{
+ unsigned retval = 0;
+
+ if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
+ (sample_count > 1) ||
+ !util_format_is_supported(format, usage)) {
+ return FALSE;
+ }
+
+ if (usage & PIPE_BIND_VERTEX_BUFFER)
+ retval |= PIPE_BIND_VERTEX_BUFFER; /* XXX */
+
+ if ((usage & PIPE_BIND_RENDER_TARGET) &&
+ (format == PIPE_FORMAT_B8G8R8A8_UNORM ||
+ format == PIPE_FORMAT_B8G8R8X8_UNORM || /* XXX: really? */
+ format == PIPE_FORMAT_R8G8B8A8_UNORM ||
+ format == PIPE_FORMAT_R8G8B8X8_UNORM || /* XXX: really? */
+ format == PIPE_FORMAT_A8B8G8R8_UNORM ||
+ format == PIPE_FORMAT_X8B8G8R8_UNORM || /* XXX: really? */
+ format == PIPE_FORMAT_A8R8G8B8_UNORM ||
+ format == PIPE_FORMAT_X8R8G8B8_UNORM || /* XXX: really? */
+ format == PIPE_FORMAT_R16G16B16A16_FLOAT)) {
+ retval |= PIPE_BIND_RENDER_TARGET;
+ }
+
+ if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
+ (vc4_get_texture_format(format) != ~0)) {
+ retval |= usage & (PIPE_BIND_SAMPLER_VIEW |
+ PIPE_BIND_VERTEX_BUFFER);
+ }
+
+ if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
+ (format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
+ format == PIPE_FORMAT_Z24X8_UNORM)) {
+ retval |= PIPE_BIND_DEPTH_STENCIL;
+ }
+
+ if ((usage & PIPE_BIND_INDEX_BUFFER) &&
+ (format == PIPE_FORMAT_I8_UINT ||
+ format == PIPE_FORMAT_I16_UINT)) {
+ retval |= PIPE_BIND_INDEX_BUFFER;
+ }
+
+ if (usage & PIPE_BIND_TRANSFER_READ)
+ retval |= PIPE_BIND_TRANSFER_READ;
+ if (usage & PIPE_BIND_TRANSFER_WRITE)
+ retval |= PIPE_BIND_TRANSFER_WRITE;
+
+ return retval == usage;
+}
+
+struct pipe_screen *
+vc4_screen_create(int fd)
+{
+ struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
+ struct pipe_screen *pscreen;
+
+ pscreen = &screen->base;
+
+ pscreen->destroy = vc4_screen_destroy;
+ pscreen->get_param = vc4_screen_get_param;
+ pscreen->get_paramf = vc4_screen_get_paramf;
+ pscreen->get_shader_param = vc4_screen_get_shader_param;
+ pscreen->context_create = vc4_context_create;
+ pscreen->is_format_supported = vc4_screen_is_format_supported;
+
+ screen->fd = fd;
+
+#if USE_VC4_SIMULATOR
+ vc4_simulator_init(screen);
+#endif
+
+ vc4_resource_screen_init(pscreen);
+
+ pscreen->get_name = vc4_screen_get_name;
+ pscreen->get_vendor = vc4_screen_get_vendor;
+
+ return pscreen;
+}
+
+boolean
+vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
+ struct vc4_bo *bo,
+ unsigned stride,
+ struct winsys_handle *whandle)
+{
+ whandle->stride = stride;
+
+ switch (whandle->type) {
+ case DRM_API_HANDLE_TYPE_SHARED:
+ return vc4_bo_flink(bo, &whandle->handle);
+ case DRM_API_HANDLE_TYPE_KMS:
+ whandle->handle = bo->handle;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+struct vc4_bo *
+vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
+ struct winsys_handle *whandle,
+ unsigned *out_stride)
+{
+ struct vc4_screen *screen = vc4_screen(pscreen);
+ struct vc4_bo *bo;
+
+ if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
+ fprintf(stderr,
+ "Attempt to import unsupported handle type %d\n",
+ whandle->type);
+ return NULL;
+ }
+
+ bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
+ if (!bo) {
+ fprintf(stderr, "Open name %d failed\n", whandle->handle);
+ return NULL;
+ }
+
+ *out_stride = whandle->stride;
+
+ return bo;
+}