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authorEric Anholt <[email protected]>2016-11-30 17:27:37 -0800
committerEric Anholt <[email protected]>2016-11-30 19:58:09 -0800
commit8e5ec33f1151dd82402bdfdaa4fff7c284e49a1c (patch)
tree42d503b6047f8170807cb6a5e1f226633d002e31 /src/gallium/drivers/vc4/vc4_resource.h
parentfda1d0187d2e9ea2aa9e1f4afd3c4ebccf74f668 (diff)
vc4: In a loop break/continue, jump if everyone has taken the path.
This should be a win for most loops, which tend to have uniform control flow. More importantly, it exposes important information to live variables: that the break/continue here means that our jump target may have access to values that were live on our input. Previously, we were just setting the exec mask and letting control flow fall through, so an intervening def between the break and the end of the loop would appear to live variables as if it screened off the variable, when it didn't actually. Fixes a regression in glsl-vs-loop-redundant-condition.shader_test when a perturbing of register allocation caused a live variable to get stomped. Cc: 13.0 <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.h')
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