summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_resource.h
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2014-06-19 08:19:38 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_resource.h
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.h b/src/gallium/drivers/vc4/vc4_resource.h
new file mode 100644
index 00000000000..664e8bf5148
--- /dev/null
+++ b/src/gallium/drivers/vc4/vc4_resource.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright © 2014 Broadcom
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_RESOURCE_H
+#define VC4_RESOURCE_H
+
+#include "vc4_screen.h"
+#include "util/u_transfer.h"
+
+struct vc4_resource_slice {
+ uint32_t offset;
+ uint32_t stride;
+ uint32_t size0;
+};
+
+struct vc4_surface {
+ struct pipe_surface base;
+ uint32_t offset;
+ uint32_t stride;
+ uint32_t width;
+ uint16_t height;
+ uint16_t depth;
+};
+
+struct vc4_resource {
+ struct u_resource base;
+ struct vc4_bo *bo;
+ struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
+ int cpp;
+};
+
+static INLINE struct vc4_resource *
+vc4_resource(struct pipe_resource *prsc)
+{
+ return (struct vc4_resource *)prsc;
+}
+
+static INLINE struct vc4_surface *
+vc4_surface(struct pipe_surface *psurf)
+{
+ return (struct vc4_surface *)psurf;
+}
+
+void vc4_resource_screen_init(struct pipe_screen *pscreen);
+void vc4_resource_context_init(struct pipe_context *pctx);
+
+#endif /* VC4_RESOURCE_H */