diff options
author | Eric Anholt <[email protected]> | 2014-06-19 08:19:38 +0100 |
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committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch) | |
tree | 80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_resource.h | |
parent | f017e32c0add05b588f5f6a4bea16b84b8a051eb (diff) |
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_resource.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.h b/src/gallium/drivers/vc4/vc4_resource.h new file mode 100644 index 00000000000..664e8bf5148 --- /dev/null +++ b/src/gallium/drivers/vc4/vc4_resource.h @@ -0,0 +1,68 @@ +/* + * Copyright © 2014 Broadcom + * Copyright (C) 2012 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef VC4_RESOURCE_H +#define VC4_RESOURCE_H + +#include "vc4_screen.h" +#include "util/u_transfer.h" + +struct vc4_resource_slice { + uint32_t offset; + uint32_t stride; + uint32_t size0; +}; + +struct vc4_surface { + struct pipe_surface base; + uint32_t offset; + uint32_t stride; + uint32_t width; + uint16_t height; + uint16_t depth; +}; + +struct vc4_resource { + struct u_resource base; + struct vc4_bo *bo; + struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS]; + int cpp; +}; + +static INLINE struct vc4_resource * +vc4_resource(struct pipe_resource *prsc) +{ + return (struct vc4_resource *)prsc; +} + +static INLINE struct vc4_surface * +vc4_surface(struct pipe_surface *psurf) +{ + return (struct vc4_surface *)psurf; +} + +void vc4_resource_screen_init(struct pipe_screen *pscreen); +void vc4_resource_context_init(struct pipe_context *pctx); + +#endif /* VC4_RESOURCE_H */ |