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authorEric Anholt <[email protected]>2015-01-14 09:58:35 +1300
committerEric Anholt <[email protected]>2015-03-24 10:39:12 -0700
commit7bc39c8418ee5de49e3d38aaf5f9e478ff78874c (patch)
treeed89c164089447f398d5e23c9db0a7bcd5bd98aa /src/gallium/drivers/vc4/vc4_resource.h
parent4df13f55b6c2cdda82b7909e1b089cc72f4c1151 (diff)
vc4: Add a dump-the-surface-contents routine.
This has been useful once again while trying to debug stride issues between render targets and texturing.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.h b/src/gallium/drivers/vc4/vc4_resource.h
index 90b58e137df..b2359f06c9b 100644
--- a/src/gallium/drivers/vc4/vc4_resource.h
+++ b/src/gallium/drivers/vc4/vc4_resource.h
@@ -112,5 +112,6 @@ void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct pipe_sampler_view *view);
void vc4_update_shadow_index_buffer(struct pipe_context *pctx,
const struct pipe_index_buffer *ib);
+void vc4_dump_surface(struct pipe_surface *psurf);
#endif /* VC4_RESOURCE_H */