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authorEric Anholt <[email protected]>2014-08-22 16:49:02 -0700
committerEric Anholt <[email protected]>2014-08-23 16:30:42 -0700
commit8d8a5eb792c662a8def7c9ab65d2df67972cf659 (patch)
tree6611044e08596e3da9bfa4e1cdec811560cfad8d /src/gallium/drivers/vc4/vc4_resource.c
parent9542e682078a1b2e65f6b62a8db58f25cff18078 (diff)
vc4: Fix save/restore of the VS/FS in the blitter.
When I made the shader cache take the .fs member and moved the binding point to .bind_fs, I failed to update these. Fixes crashes in copyteximage-related tests.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index 3048b23eec3..98c8f89fdec 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -407,11 +407,11 @@ render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
- util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs);
+ util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
- util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs);
+ util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
util_blitter_save_blend(vc4->blitter, vc4->blend);
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);