diff options
author | Eric Anholt <[email protected]> | 2014-08-18 10:31:36 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-08-18 15:27:43 -0700 |
commit | 63fe494877177d24fd36f9955b69331939b7798c (patch) | |
tree | 35d66547c938970d0e72f3b6f061ed2c225f1297 /src/gallium/drivers/vc4/vc4_resource.c | |
parent | a538bab0659c3bd5ed1da068c11b211cf65d6610 (diff) |
vc4: Fix multi-level texture setup.
We weren't accounting for the level 0 offset in the texture setup (so it
only worked if it happened to be a single-level texture), and doing so
required that we get the level 0 offset page aligned so that the offset
bits don't get interpreted as the texture format and such.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_resource.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c index 3dad566a002..e0c0c7bdd42 100644 --- a/src/gallium/drivers/vc4/vc4_resource.c +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -147,7 +147,17 @@ vc4_setup_slices(struct vc4_resource *rsc) */ offset += slice->size0 * depth; } - /* XXX: align level 0 offset? */ + + /* The texture base pointer that has to point to level 0 doesn't have + * intra-page bits, so we have to align it, and thus shift up all the + * smaller slices. + */ + uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) - + rsc->slices[0].offset); + if (page_align_offset) { + for (int i = 0; i <= prsc->last_level; i++) + rsc->slices[i].offset += page_align_offset; + } } static struct vc4_resource * |