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author | Brian Paul <[email protected]> | 2018-02-14 09:33:58 -0800 |
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committer | Brian Paul <[email protected]> | 2018-02-15 09:05:08 -0700 |
commit | 072df89a796f549cc0ad90ce3dcbc9ad5c58d892 (patch) | |
tree | 6ee6acfec00b2d00aae30167857efd5347ae17bd /src/gallium/drivers/vc4/vc4_qpu.h | |
parent | 6f0aec5671a1efd374f517d3f9e4b0ff1c4c4709 (diff) |
svga: move svga_update_state() call in draw code
This fixes a few Piglit transform feedback regressions caused by
commit 7a1401938b351.
In that change I moved the moved svga_update_state() into the loops,
after the calls to svga_hwtnl_set_flatshade(). But
svga_hwtnl_set_flatshade() actually depends on some derived shader
state. This patch moves the svga_update_state() call into
svga_draw_vbo() so it's not duplicated in two places.
Fixes: 7a1401938b351 ("svga: clean up retry_draw_range_elements(),
retry_draw_arrays()")
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_qpu.h')
0 files changed, 0 insertions, 0 deletions