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authorEric Anholt <[email protected]>2016-06-03 14:36:04 -0700
committerEric Anholt <[email protected]>2016-07-04 16:33:22 -0700
commit200b4e4bd5e87fea91193e3d1976b9cf0eabf8ba (patch)
tree0b962b15999588d421df9bf40a52857bc1cfc8a2 /src/gallium/drivers/vc4/vc4_qir.h
parentaa76ba6f2fb0d6438b2b652d9fa466b6cf77fa31 (diff)
vc4: Move SF removal to a separate peephole pass.
The DCE pass is going to change significantly to handle control flow, while we don't really need to change it for the SF handling. We also need to add some more SF peephole optimization for SF updates generated by control flow support. No change on shader-db.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_qir.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_qir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h
index c52d824e34e..8813cb4f1ce 100644
--- a/src/gallium/drivers/vc4/vc4_qir.h
+++ b/src/gallium/drivers/vc4/vc4_qir.h
@@ -496,6 +496,7 @@ bool qir_opt_algebraic(struct vc4_compile *c);
bool qir_opt_constant_folding(struct vc4_compile *c);
bool qir_opt_copy_propagation(struct vc4_compile *c);
bool qir_opt_dead_code(struct vc4_compile *c);
+bool qir_opt_peephole_sf(struct vc4_compile *c);
bool qir_opt_small_immediates(struct vc4_compile *c);
bool qir_opt_vpm(struct vc4_compile *c);
void vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c);