diff options
author | Eric Anholt <[email protected]> | 2016-08-04 17:31:02 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-08-19 13:11:36 -0700 |
commit | 5adee83806f764d60c629027dc0ee38cef3cb87a (patch) | |
tree | fbdee78f4e7c54c1f2be5adde17ac88fddfb0c26 /src/gallium/drivers/vc4/vc4_program.c | |
parent | f8fecc396abf00bb6e3e31087875c834981fa699 (diff) |
vc4: Switch store_output to using nir_lower_io_to_scalar / component.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 454202753a5..5acb7a75919 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1652,6 +1652,7 @@ ntq_emit_intrinsic(struct vc4_compile *c, nir_intrinsic_instr *instr) i)); } } else { + offset = offset * 4 + nir_intrinsic_component(instr); assert(instr->num_components == 1); c->outputs[offset] = qir_MOV(c, ntq_get_src(c, instr->src[0], 0)); @@ -2063,17 +2064,24 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, if (c->vs_key && c->vs_key->clamp_color) NIR_PASS_V(c->s, nir_lower_clamp_color_outputs); - if (stage == QSTAGE_FRAG) { - NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables); - } else { - NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables); + if (c->key->ucp_enables) { + if (stage == QSTAGE_FRAG) { + NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables); + } else { + NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables); + NIR_PASS_V(c->s, nir_lower_io_to_scalar, + nir_var_shader_out); + } } /* FS input scalarizing must happen after nir_lower_two_sided_color, - * which only handles a vec4 at a time. + * which only handles a vec4 at a time. Similarly, VS output + * scalarizing must happen after nir_lower_clip_vs. */ if (c->stage == QSTAGE_FRAG) NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_in); + else + NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); NIR_PASS_V(c->s, vc4_nir_lower_io, c); NIR_PASS_V(c->s, vc4_nir_lower_txf_ms, c); |